Equipment & Itemssource backed6 minute read

Window

Window is documented as map and world objects across 111 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
111 across 30 XML definitions
Item ID reference
8719, 9189-9190, 9720-9725, 11064-11075, 17340-17351, 17395-17406, 19421-19429, 19434-19443
Defined attributes
0
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Window in the hands of a player

The useful question about Window is not merely "what is its ID?" The registry answers with 111 identifiers beginning with 8719, then adds no extra items.xml attributes and a map and world objects role that still depends on the deployed ruleset.

Window belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Window as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Window identity and identifiers

Window appears in the pinned item registry under 111 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Window source variants
Item ID or rangeArticleVariant attributes
8719aNo XML attributes on this variant
9189-9190aNo XML attributes on this variant
9720-9725aNo XML attributes on this variant
11064-11075aNo XML attributes on this variant
17340-17351aNo XML attributes on this variant
17395-17406aNo XML attributes on this variant
19421-19429aNo XML attributes on this variant
19434-19443aNo XML attributes on this variant
19445aNo XML attributes on this variant
19906-19909aNo XML attributes on this variant
19974-19975aNo XML attributes on this variant
20180aNo XML attributes on this variant
20182-20183aNo XML attributes on this variant
20185aNo XML attributes on this variant
21764-21765aNo XML attributes on this variant
21795-21796aNo XML attributes on this variant
26509-26510aNo XML attributes on this variant
27176-27177aNo XML attributes on this variant
27258-27259aNo XML attributes on this variant
31762-31763aNo XML attributes on this variant
31790-31791aNo XML attributes on this variant
33410-33411aNo XML attributes on this variant
33473-33474aNo XML attributes on this variant
33529-33534aNo XML attributes on this variant
34999-35000aNo XML attributes on this variant
36284-36285aNo XML attributes on this variant
36294-36295aNo XML attributes on this variant
36298-36299aNo XML attributes on this variant
37582-37583aNo XML attributes on this variant
39097-39098aNo XML attributes on this variant

Attributes and mechanical meaning

Window is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Window as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Window against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Window into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Window behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

windowTFS 1.6Map and world objects