Equipment & Itemssource backed6 minute read

Wooden floor

Wooden floor is documented as map and world objects across 149 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
149 across 35 XML definitions
Item ID reference
405, 434-445, 446-447, 448-456, 458, 3139-3151, 3216-3217, 3224-3225
Defined attributes
3
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Wooden floor in the hands of a player

An item name is only the surface. Beneath Wooden floor sit 149 identifiers beginning with 405, a map and world objects classification, and 3 declared attribute families: Description, Type, and Walk Stack.

Wooden floor belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Wooden floor as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Wooden floor identity and identifiers

Wooden floor appears in the pinned item registry under 149 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Wooden floor source variants
Item ID or rangeArticleVariant attributes
405Not specifiedNo XML attributes on this variant
434-445Not specifiedNo XML attributes on this variant
446-447Not specifiedDescription: It seems to be a switch.; Walk Stack: No
448-456Not specifiedNo XML attributes on this variant
458Not specifiedNo XML attributes on this variant
3139-3151Not specifiedNo XML attributes on this variant
3216-3217Not specifiedDescription: It seems to be a switch.; Walk Stack: No
3224-3225Not specifiedNo XML attributes on this variant
3242-3245Not specifiedNo XML attributes on this variant
7357Not specifiedNo XML attributes on this variant
7719Not specifiedType: teleport
7941Not specifiedType: teleport
8287Not specifiedNo XML attributes on this variant
8597Not specifiedNo XML attributes on this variant
8695Not specifiedNo XML attributes on this variant
8714Not specifiedDescription: This is the border to the village of Rookgaard.
9067Not specifiedNo XML attributes on this variant
9224-9234Not specifiedNo XML attributes on this variant
9569-9570Not specifiedNo XML attributes on this variant
10405-10416Not specifiedNo XML attributes on this variant
13111-13114Not specifiedNo XML attributes on this variant
13116Not specifiedNo XML attributes on this variant
13981Not specifiedNo XML attributes on this variant
18117-18121Not specifiedNo XML attributes on this variant
18126-18129Not specifiedNo XML attributes on this variant
18133-18136Not specifiedNo XML attributes on this variant
20217Not specifiedNo XML attributes on this variant
20262Not specifiedNo XML attributes on this variant
20265Not specifiedNo XML attributes on this variant
21540-21551Not specifiedNo XML attributes on this variant
33957Not specifiedNo XML attributes on this variant
33970Not specifiedNo XML attributes on this variant
35721Not specifiedNo XML attributes on this variant
37702-37730Not specifiedNo XML attributes on this variant
38160-38163Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Wooden floor is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Wooden floor normalized attributes
AttributeSource valueCoverage
DescriptionIt seems to be a switch. | This is the border to the village of Rookgaard.Defined on 3 source entries
TypeteleportDefined on 2 source entries
Walk StackNoDefined on 2 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Wooden floor as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Wooden floor against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Wooden floor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Wooden floor behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

wooden floorTFS 1.6Map and world objects