Bestiary & Monsterssource backed9 minute read

Chakoya Toolshaper

Chakoya Toolshaper is a TFS 1.6 creature profile with 80 health, 40 experience, 2 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
80
Experience
40
Speed
136
Race
blood
Attacks
2
Loot entries
11
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Chakoya Toolshaper encounter

Chakoya Toolshaper tells its story in pressure and reward: 80 health to overcome, 40 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 45 to read before the first pull.

Chakoya Toolshaper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Death, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Chakoya Toolshaper's TFS table at 78.35%, with up to 20 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Chakoya Toolshaper statistics and identity

Chakoya Toolshaper is defined with 80 maximum health, 40 base experience, and speed 136 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 80 hitpoints and 40, so differences remain visible instead of being silently merged.

Chakoya Toolshaper core statistics
StatisticValueInterpretation
Maximum health80Configured health pool
Base experience40Award before external multipliers
Speed136Engine movement-speed input
RacebloodCorpse and effect classification
Race ID328Bestiary or protocol reference when present
Maximum configured attack bound45Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints80Current official profile
Official-library experience40Current official profile

Behavior, targeting, and movement

Chakoya Toolshaper is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Death in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Chakoya Toolshaper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack80
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Chakoya Toolshaper has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Chakoya Toolshaper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-35Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-457Shoot Effect: smallstone

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Chakoya Toolshaper defensive profile
Defense layerValueMeaning
Armor7Base defense profile
Energy-15%Vulnerability
Fire40%Resistance
Holy10%Resistance
Death-5%Vulnerability
IceImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceImmuneCurrent official library category

Complete configured loot table

Chakoya Toolshaper contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Chakoya Toolshaper loot
ItemItem IDBase chanceMaximum count
gold coin214878.35%20
fish266725.02%2
mace23985.21%1
pick34561.02%1
bone shield25410.874%1
fireproof horn227270.461%1
ice cube74410.404%1
mammoth whopper73810.179%1
rainbow trout71580.122%1
green perch71590.075%1
northern pike26690.066%1
Chakoya Toolshaper current official named loot
ItemOfficial evidenceProbability
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Chakoya Toolshaper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Chakoya ToolshaperHumanoidblood