Equipment & Itemssource backed6 minute read

Ice cube

Ice cube is documented as general items across 5 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
General items
Identifiers
5 across 5 XML definitions
Item ID reference
7441, 7442, 7444, 7445, 8571
Defined attributes
2
TFS loot sources
15
Official loot mentions
3
Source profile
TFS 1.6

Ice cube in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Ice cube, the second story begins with 5 identifiers beginning with 7441, 5 source definitions, and Description and Weight.

Ice cube belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

The Bloodweb is the clearest configured acquisition lead for Ice cube in this profile, with a base roll of 99.23% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Ice cube identity and identifiers

Ice cube appears in the pinned item registry under 5 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Ice cube source variants
Item ID or rangeArticleVariant attributes
7441anWeight: 20.00 oz (2000 source units)
7442anDescription: There is a rough shape of a head.; Weight: 20.00 oz (2000 source units)
7444anDescription: There is a rough shape of a head with tusks.; Weight: 20.00 oz (2000 source units)
7445anDescription: There is a rough shape of a mammoth.; Weight: 20.00 oz (2000 source units)
8571anNo XML attributes on this variant

Attributes and mechanical meaning

Ice cube is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Ice cube normalized attributes
AttributeSource valueCoverage
DescriptionThere is a rough shape of a head. | There is a rough shape of a head with tusks. | There is a rough shape of a mammoth.Defined on 3 source entries
Weight20.00 oz (2000 source units)Defined on 4 source entries

Acquisition and recorded loot sources

Ice cube is referenced by 15 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Ice cube monster loot references
MonsterBase chanceMaximum countSource units
The Bloodweb99.23%199231/100,000
Shardhead80.00%180000/100,000
Animated Feather14.19%114186/100,000
Squid Warden13.91%113915/100,000
Ice Witch10.00%110000/100,000
Gelidrazah The Frozen5.35%15350/100,000
Ice Golem5.00%15000/100,000
Crystal Spider4.91%14906/100,000
Icecold Book4.71%14706/100,000
Ice Dragon4.43%14426/100,000
Frost Dragon4.09%14089/100,000
Frost Giant2.20%12204/100,000
Frost Giantess2.09%12093/100,000
Thawing Dragon Lord0.952%1952/100,000
Chakoya Toolshaper0.404%1404/100,000
Ice cube current official loot mentions
CreatureEvidenceDrop chance
Animated FeatherNamed by the official creature libraryNo probability published
Ice WitchNamed by the official creature libraryNo probability published
Squid WardenNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Ice cube against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Ice cube into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Ice cube behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ice cubeTFS 1.6General items