Bestiary & Monsterssource backed9 minute read

Chakoya Windcaller

Chakoya Windcaller is a TFS 1.6 creature profile with 84 health, 48 experience, 4 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
84
Experience
48
Speed
200
Race
blood
Attacks
4
Loot entries
7
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Chakoya Windcaller encounter

A bestiary number becomes meaningful only when it changes a decision. Chakoya Windcaller brings 84 health, 48 base experience, 4 configured attack entries and a largest raw XML bound of 160, and a preferred target distance of 4.

Chakoya Windcaller's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Death, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Chakoya Windcaller's TFS table at 50.00%, with up to 26 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Chakoya Windcaller statistics and identity

Chakoya Windcaller is defined with 84 maximum health, 48 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 84 hitpoints and 48, so differences remain visible instead of being silently merged.

Chakoya Windcaller core statistics
StatisticValueInterpretation
Maximum health84Configured health pool
Base experience48Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race ID329Bestiary or protocol reference when present
Maximum configured attack bound160Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints84Current official profile
Official-library experience48Current official profile

Behavior, targeting, and movement

Chakoya Windcaller is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Energy, Death in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Chakoya Windcaller behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
Staticattack90
Targetdistance4
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Chakoya Windcaller has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Chakoya Windcaller configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-22Adjacent or script-definedNo extra XML effect attribute
Ice15% per 2 seconds16-327Shoot Effect: ice
Freezecondition10% per 2 seconds130-1603Area Effect: icearea
Ice10% per 2 seconds9-305Area Effect: icearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Chakoya Windcaller defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Fire50%Resistance
Holy20%Resistance
Energy-15%Vulnerability
Death-10%Vulnerability
IceImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceImmuneCurrent official library category

Complete configured loot table

Chakoya Windcaller contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Chakoya Windcaller loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%26
brass helmetScript-defined3.25%1
bone shieldScript-defined0.950%1
Item 2667266729.00%3
northern pikeScript-defined0.060%1
rainbow troutScript-defined0.060%1
green perchScript-defined0.060%1
Chakoya Windcaller current official named loot
ItemOfficial evidenceProbability
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Chakoya Windcaller must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Chakoya WindcallerHumanoidblood