Bestiary & Monsterssource backed8 minute read

Dark Apprentice

Dark Apprentice is a TFS 1.6 creature profile with 225 health, 100 experience, 6 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
225
Experience
100
Speed
190
Race
blood
Attacks
6
Loot entries
8
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dark Apprentice encounter

Dark Apprentice tells its story in pressure and reward: 225 health to overcome, 100 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 60 to read before the first pull.

Dark Apprentice's clearest weakness lead is Death. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Dark Apprentice's TFS table at 75.04%, with up to 45 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dark Apprentice statistics and identity

Dark Apprentice is defined with 225 maximum health, 100 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 225 hitpoints and 100, so differences remain visible instead of being silently merged.

Dark Apprentice core statistics
StatisticValueInterpretation
Maximum health225Configured health pool
Base experience100Award before external multipliers
Speed190Engine movement-speed input
RacebloodCorpse and effect classification
Race ID372Bestiary or protocol reference when present
Maximum configured attack bound60Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints225Current official profile
Official-library experience100Current official profile

Behavior, targeting, and movement

Dark Apprentice is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Death in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dark Apprentice behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dark Apprentice has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dark Apprentice configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-60Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds2-267Shoot Effect: fire
Energy10% per 2 seconds10-207Shoot Effect: energy
Physical10% per 2 seconds0-247Shoot Effect: smallstone
Outfit1% per 2 seconds0-03Shoot Effect: explosion
Outfit1% per 2 seconds0-04Area Effect: blueshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dark Apprentice defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Dark Apprentice contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dark Apprentice loot
ItemItem IDBase chanceMaximum count
gold coin214875.04%45
dead frog3689311.92%1
blank rune22608.03%3
mana potion76203.00%1
health potion76182.88%1
wand of dragonbreath21912.00%1
wand of decay21880.108%1
reins132950.007%1
Dark Apprentice current official named loot
ItemOfficial evidenceProbability
dead frogsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dark Apprentice must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dark ApprenticeHumanblood