Equipment & Itemssource backed6 minute read

Wand of decay

Wand of decay is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2188
Defined attributes
5
TFS loot sources
14
Official loot mentions
0
Source profile
TFS 1.6

Wand of decay in the hands of a player

An item name is only the surface. Beneath Wand of decay sit item ID 2188, a weapons classification, and 5 declared attribute families: Description, Range, Shoot Type, Weapon Type, and Weight.

Wand of decay carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Apocalypse is the clearest configured acquisition lead for Wand of decay in this profile, with a base roll of 2.50% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Wand of decay identity and identifiers

Wand of decay appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Wand of decay source variants
Item ID or rangeArticleVariant attributes
2188aDescription: It is half-rotten itself and reeks terribly.; Weight: 23.00 oz (2300 source units); Weapon Type: wand; Shoot Type: death; Range: 3

Attributes and mechanical meaning

Wand of decay is classified here as weapons from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Wand of decay normalized attributes
AttributeSource valueCoverage
DescriptionIt is half-rotten itself and reeks terribly.Defined on 1 source entry
Range3Defined on 1 source entry
Shoot TypedeathDefined on 1 source entry
Weapon TypewandDefined on 1 source entry
Weight23.00 oz (2300 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Wand of decay is referenced by 14 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Wand of decay monster loot references
MonsterBase chanceMaximum countSource units
Apocalypse2.50%12500/100,000
Bazir2.50%12500/100,000
Freegoiz2.50%12500/100,000
Infernatil2.50%12500/100,000
Verminor2.50%12500/100,000
Priestess Of The Wild Sun2.50%12499/100,000
Ogre Shaman2.33%12330/100,000
Latrivan2.33%12326/100,000
Shaper Matriarch1.59%11594/100,000
Merlkin0.980%1980/100,000
Orc Shaman0.966%1966/100,000
Orc Cult Priest0.917%1917/100,000
Dark Magician0.280%1280/100,000
Dark Apprentice0.108%1108/100,000

Progression, use, and comparison

Evaluate Wand of decay against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Wand of decay into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Wand of decay behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

wand of decayTFS 1.6Weapons