Bestiary & Monsterssource backed9 minute read

Deepling Guard

Deepling Guard is a TFS 1.6 creature profile with 1,900 health, 2,100 experience, 3 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,900
Experience
2,100
Speed
220
Race
blood
Attacks
3
Loot entries
16
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Deepling Guard encounter

Deepling Guard tells its story in pressure and reward: 1,900 health to overcome, 2,100 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 400 to read before the first pull.

Deepling Guard's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Earth, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Deepling Guard's TFS table at 100.00%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Deepling Guard statistics and identity

Deepling Guard is defined with 1,900 maximum health, 2,100 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,900 hitpoints and 2,100, so differences remain visible instead of being silently merged.

Deepling Guard core statistics
StatisticValueInterpretation
Maximum health1,900Configured health pool
Base experience2,100Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID770Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,900Current official profile
Official-library experience2,100Current official profile

Behavior, targeting, and movement

Deepling Guard is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 20 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Earth in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Deepling Guard behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack70
Runonhealth20
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Deepling Guard has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Deepling Guard configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-2007Shoot Effect: whirlwindsword
Drown15% per 2 seconds100-1507Shoot Effect: spear; Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Deepling Guard defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Energy-20%Vulnerability
Earth-20%Vulnerability
Death10%Resistance
IceImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Deepling Guard contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Deepling Guard loot
ItemItem IDBase chanceMaximum count
small sapphireScript-defined2.89%3
gold coinScript-defined100.00%90
gold coinScript-defined100.00%90
platinum coinScript-defined70.00%2
great mana potionScript-defined14.29%3
great health potionScript-defined14.29%3
heavy tridentScript-defined1.69%1
eye of a deeplingScript-defined10.00%1
deepling guard belt buckleScript-defined12.50%1
deepling breaktime snackScript-defined16.67%1
guardian axeScript-defined0.925%1
deepling clawScript-defined9.09%1
foxtailScript-defined0.010%1
ornate crossbowScript-defined0.362%1
deepling backpackScript-defined0.333%1
deepling squelcherScript-defined0.751%1
Deepling Guard current official named loot
ItemOfficial evidenceProbability
deepling breaktime snacksNamed lootNo exact chance published
deepling guard belt bucklesNamed lootNo exact chance published
eyes of a deeplingNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Deepling Guard must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Deepling GuardAquaticblood