Bestiary & Monsterssource backed8 minute read

Dirtbeard

Dirtbeard is a TFS 1.6 creature profile with 630 health, 375 experience, 3 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
630
Experience
375
Speed
300
Race
blood
Attacks
3
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Dirtbeard encounter

Before a player meets Dirtbeard on the map, the source profile already sketches the encounter: 630 health, 375 experience, 3 configured attack entries and a largest raw XML bound of 125, and 1 summon rule entry.

Dirtbeard's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Fire, while Earth and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Dirtbeard offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Dirtbeard statistics and identity

Dirtbeard is defined with 630 maximum health, 375 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Dirtbeard core statistics
StatisticValueInterpretation
Maximum health630Configured health pool
Base experience375Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound125Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Dirtbeard is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 50 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Ice, Fire in this profile. Positive element modifiers reduce incoming Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dirtbeard behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth50
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
IsbossYes
Dirtbeard summon rules
SummonChanceIntervalLimit
pirate marauder30%4 seconds2

Attack cycle and combat pressure

Dirtbeard has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dirtbeard configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 1.2 seconds0-125Adjacent or script-definedNo extra XML effect attribute
Physical30% per 2 seconds0-1007Shoot Effect: throwingstar
Melee30% per 1.2 seconds0-07Area Effect: rednote

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dirtbeard defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Earth20%Resistance
Holy10%Resistance
Ice-5%Vulnerability
Fire-10%Vulnerability
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Dirtbeard has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Dirtbeard must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DirtbeardTFS 1.6 monstersblood