Bestiary & Monsterssource backed9 minute read

Rukor Zad

Rukor Zad is a TFS 1.6 creature profile with 380 health, 380 experience, 5 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
380
Experience
380
Speed
430
Race
blood
Attacks
5
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Rukor Zad encounter

Before a player meets Rukor Zad on the map, the source profile already sketches the encounter: 380 health, 380 experience, 5 configured attack entries and a largest raw XML bound of 170, and no single movement flag that tells the whole encounter story.

Rukor Zad's clearest weakness lead is Physical and Death. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Item 2148 has the strongest configured loot roll on Rukor Zad's TFS table at 93.21%, with up to 50 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Rukor Zad statistics and identity

Rukor Zad is defined with 380 maximum health, 380 base experience, and speed 430 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Rukor Zad core statistics
StatisticValueInterpretation
Maximum health380Configured health pool
Base experience380Award before external multipliers
Speed430Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Rukor Zad is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Death in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Rukor Zad behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Rukor Zad has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Rukor Zad configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-170Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-1007Shoot Effect: throwingstar
Physical15% per 2 seconds0-1007Shoot Effect: poisonarrow
Poisoncondition10% per 2 seconds8-87Shoot Effect: poison; Area Effect: poison
Drunk34% per 3 seconds0-07No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Rukor Zad defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Physical-5%Vulnerability
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Rukor Zad contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Rukor Zad loot
ItemItem IDBase chanceMaximum count
Item 2148214893.21%50
Item 2050205035.00%2
Item 2403240319.75%1
Item 239923999.21%14
Item 736673666.20%7
Item 240424045.00%1
Item 245724574.19%1
Item 251025102.91%1
Item 251325132.56%1
Item 250925091.94%1
Item 396839681.48%1
Item 396939691.24%1
Item 214521451.22%1

Hunting plan and server verification

A safe hunting recommendation for Rukor Zad must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Rukor ZadTFS 1.6 monstersblood