Bestiary & Monsterssource backed8 minute read

Dragon Hatchling

Dragon Hatchling is a TFS 1.6 creature profile with 380 health, 185 experience, 3 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
380
Experience
185
Speed
170
Race
blood
Attacks
3
Loot entries
4
Bestiary class
Dragon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dragon Hatchling encounter

A bestiary number becomes meaningful only when it changes a decision. Dragon Hatchling brings 380 health, 185 base experience, 3 configured attack entries and a largest raw XML bound of 90, and a flee threshold of 20 health.

Dragon Hatchling's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Energy, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dragon Hatchling's TFS table at 67.50%, with up to 55 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dragon Hatchling statistics and identity

Dragon Hatchling is defined with 380 maximum health, 185 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 380 hitpoints and 185, so differences remain visible instead of being silently merged.

Dragon Hatchling core statistics
StatisticValueInterpretation
Maximum health380Configured health pool
Base experience185Award before external multipliers
Speed170Engine movement-speed input
RacebloodCorpse and effect classification
Race ID385Bestiary or protocol reference when present
Maximum configured attack bound90Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints380Current official profile
Official-library experience185Current official profile

Behavior, targeting, and movement

Dragon Hatchling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 20 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice, Energy in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dragon Hatchling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Runonhealth20
Staticattack90
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dragon Hatchling has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dragon Hatchling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-55Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds60-905Area Effect: firearea
Fire15% per 2 seconds30-557Shoot Effect: fire; Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dragon Hatchling defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Earth75%Resistance
Ice-10%Vulnerability
Energy-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Dragon Hatchling contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dragon Hatchling loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined67.50%55
dragon hamScript-defined61.00%1
health potionScript-defined0.400%1
dragon's tailScript-defined4.30%1
Dragon Hatchling current official named loot
ItemOfficial evidenceProbability
dragon hamNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dragon Hatchling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dragon HatchlingDragonblood