Bestiary & Monsterssource backed9 minute read

Dark Magician

Dark Magician is a TFS 1.6 creature profile with 325 health, 185 experience, 3 configured attacks, and 9 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
325
Experience
185
Speed
210
Race
blood
Attacks
3
Loot entries
9
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dark Magician encounter

A bestiary number becomes meaningful only when it changes a decision. Dark Magician brings 325 health, 185 base experience, 3 configured attack entries and a largest raw XML bound of 40, and a preferred target distance of 4.

Dark Magician's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Fire, Earth, Energy, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dark Magician's TFS table at 75.10%, with up to 55 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dark Magician statistics and identity

Dark Magician is defined with 325 maximum health, 185 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 325 hitpoints and 185, so differences remain visible instead of being silently merged.

Dark Magician core statistics
StatisticValueInterpretation
Maximum health325Configured health pool
Base experience185Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID371Bestiary or protocol reference when present
Maximum configured attack bound40Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints325Current official profile
Official-library experience185Current official profile

Behavior, targeting, and movement

Dark Magician is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Death in this profile. Positive element modifiers reduce incoming Fire, Earth, Energy, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dark Magician behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dark Magician has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dark Magician configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-40Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds5-407Shoot Effect: fire
Energy15% per 2 seconds20-307Shoot Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dark Magician defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Fire10%Resistance
Earth20%Resistance
Energy20%Resistance
Ice10%Resistance
Holy20%Resistance
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Dark Magician contains 9 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dark Magician loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined75.10%55
wand of decayScript-defined0.280%1
blank runeScript-defined10.00%1
strong health potionScript-defined3.00%1
strong mana potionScript-defined2.86%1
health potionScript-defined12.00%1
mana potionScript-defined11.90%1
small enchanted emeraldScript-defined0.510%1
reinsScript-defined0.020%1
Dark Magician current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
health potionsNamed lootNo exact chance published
mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dark Magician must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dark MagicianHumanblood