Bestiary & Monsterssource backed9 minute read

Dwarf Geomancer

Dwarf Geomancer is a TFS 1.6 creature profile with 380 health, 265 experience, 3 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
380
Experience
265
Speed
200
Race
blood
Attacks
3
Loot entries
13
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dwarf Geomancer encounter

A bestiary number becomes meaningful only when it changes a decision. Dwarf Geomancer brings 380 health, 265 base experience, 3 configured attack entries and a largest raw XML bound of 110, and a preferred target distance of 4.

Dwarf Geomancer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Earth, Fire, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dwarf Geomancer's TFS table at 75.00%, with up to 45 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dwarf Geomancer statistics and identity

Dwarf Geomancer is defined with 380 maximum health, 265 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 380 hitpoints and 265, so differences remain visible instead of being silently merged.

Dwarf Geomancer core statistics
StatisticValueInterpretation
Maximum health380Configured health pool
Base experience265Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race ID66Bestiary or protocol reference when present
Maximum configured attack bound110Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints380Current official profile
Official-library experience265Current official profile

Behavior, targeting, and movement

Dwarf Geomancer is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 150 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Earth, Fire, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dwarf Geomancer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack70
Runonhealth150
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dwarf Geomancer has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dwarf Geomancer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds50-1107Shoot Effect: smallearth; Area Effect: greenbubble
Manadrain10% per 2 seconds25-807No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dwarf Geomancer defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Earth20%Resistance
Fire60%Resistance
Energy10%Resistance
Holy10%Resistance
Ice-5%Vulnerability
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Dwarf Geomancer contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dwarf Geomancer loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined75.00%45
white mushroomScript-defined60.00%2
blank runeScript-defined33.00%1
pearScript-defined24.00%1
Item 2162216214.00%1
geomancer's robeScript-defined8.00%1
geomancer's staffScript-defined7.00%1
clerical maceScript-defined1.12%1
dwarven ringScript-defined0.580%1
small sapphireScript-defined0.580%1
Item 217521750.500%1
terra bootsScript-defined0.500%1
iron oreScript-defined0.290%1
Dwarf Geomancer current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
magic light wandsNamed lootNo exact chance published
pearsNamed lootNo exact chance published
white mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dwarf Geomancer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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