At a glance
Quick facts
- Classification
- Equipment
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 2162, 2163
- Defined attributes
- 6
- TFS loot sources
- 22
- Official loot mentions
- 2
- Source profile
- TFS 1.6
Magic light wand in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Magic light wand, the second story begins with 2 identifiers beginning with 2162, 2 source definitions, and Decay To, Duration, Showduration, Slot Type, and Stopduration.
Magic light wand earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.
Apprentice Sheng is the clearest configured acquisition lead for Magic light wand in this profile, with a base roll of 82.22% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Magic light wand identity and identifiers
Magic light wand appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2162 | a | Slot Type: ammo; Weight: 15.00 oz (1500 source units); Stopduration: Yes; Showduration: Yes |
| 2163 | a | Slot Type: ammo; Weight: 15.00 oz (1500 source units); Decay To: No; Showduration: Yes; Duration: 3000 |
Attributes and mechanical meaning
Magic light wand is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | No | Defined on 1 source entries |
| Duration | 3000 | Defined on 1 source entries |
| Showduration | Yes | Defined on 2 source entries |
| Slot Type | ammo | Defined on 2 source entries |
| Stopduration | Yes | Defined on 1 source entries |
| Weight | 15.00 oz (1500 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Magic light wand is referenced by 22 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Apprentice Sheng | 82.22% | 1 | 82222/100,000 |
| Latrivan | 17.67% | 1 | 17674/100,000 |
| Dwarf Geomancer | 14.00% | 1 | 14000/100,000 |
| Apocalypse | 11.50% | 1 | 11500/100,000 |
| Bazir | 11.50% | 1 | 11500/100,000 |
| Freegoiz | 11.50% | 1 | 11500/100,000 |
| Infernatil | 11.50% | 1 | 11500/100,000 |
| Verminor | 11.50% | 1 | 11500/100,000 |
| Armenius | 11.11% | 1 | 11111/100,000 |
| Ancient Scarab | 10.30% | 1 | 10300/100,000 |
| Animated Mummy | 9.86% | 1 | 9859/100,000 |
| Morgaroth | 9.09% | 1 | 9091/100,000 |
| Ancient Spawn Of Morgathla | 8.42% | 1 | 8421/100,000 |
| Elder Mummy | 6.00% | 1 | 6000/100,000 |
| Mummy | 5.80% | 1 | 5800/100,000 |
| Orshabaal | 5.56% | 1 | 5556/100,000 |
| Grim Reaper | 4.92% | 1 | 4921/100,000 |
| Pixie | 4.63% | 1 | 4635/100,000 |
| Merlkin | 3.02% | 1 | 3020/100,000 |
| Mad Scientist | 2.00% | 1 | 2000/100,000 |
| Broken Shaper | 1.02% | 1 | 1025/100,000 |
| Grynch Clan Goblin | 0.108% | 1 | 108/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Ancient Scarab | Named by the official creature library | No probability published |
| Dwarf Geomancer | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Magic light wand against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Magic light wand into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Magic light wand behavior.
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