At a glance
Quick facts
- Health
- 500
- Experience
- 280
- Speed
- 170
- Race
- blood
- Attacks
- 8
- Loot entries
- 12
- Bestiary class
- Magical
- Reference profile
- TFS 1.6
- Official profile observed
- 2026-08-02
Reading the Elder Bonelord encounter
Elder Bonelord tells its story in pressure and reward: 500 health to overcome, 280 base experience to earn, and 8 configured attack entries and a largest raw XML bound of 90 to read before the first pull.
Elder Bonelord's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
gold coin has the strongest configured loot roll on Elder Bonelord's TFS table at 99.30%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Elder Bonelord statistics and identity
Elder Bonelord is defined with 500 maximum health, 280 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 500 hitpoints and 280, so differences remain visible instead of being silently merged.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 500 | Configured health pool |
| Base experience | 280 | Award before external multipliers |
| Speed | 170 | Engine movement-speed input |
| Race | blood | Corpse and effect classification |
| Race ID | 108 | Bestiary or protocol reference when present |
| Maximum configured attack bound | 90 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 500 | Current official profile |
| Official-library experience | 280 | Current official profile |
Behavior, targeting, and movement
Elder Bonelord is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | Yes |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | No |
| Targetdistance | 4 |
| Staticattack | 90 |
| Runonhealth | No |
| Canwalkonenergy | No |
| Canwalkonfire | No |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Gazer | 10% | 2 seconds | Definition-wide limit |
| Crypt Shambler | 15% | 2 seconds | Definition-wide limit |
Attack cycle and combat pressure
Elder Bonelord has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-55 | Adjacent or script-defined | No extra XML effect attribute |
| Energy | 5% per 2 seconds | 45-60 | 7 | Shoot Effect: energy |
| Fire | 5% per 2 seconds | 40-80 | 7 | Shoot Effect: fire |
| Death | 10% per 2 seconds | 45-90 | 7 | Shoot Effect: suddendeath; Area Effect: smallclouds |
| Earth | 10% per 2 seconds | 20-40 | 7 | Shoot Effect: poison |
| Lifedrain | 5% per 2 seconds | 45-85 | 7 | Area Effect: redshimmer |
| Manadrain | 5% per 2 seconds | 0-40 | 7 | No extra XML effect attribute |
| Speed | 10% per 2 seconds | 0-0 | 7 | Area Effect: redshimmer |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 13 | Base defense profile |
| Energy | 20% | Resistance |
| Ice | 30% | Resistance |
| Death | 30% | Resistance |
| Fire | -10% | Vulnerability |
| Earth | Immune | Condition or damage immunity |
| Lifedrain | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
| Death | Strong | Current official library category; no percentage published |
| Energy | Strong | Current official library category; no percentage published |
| Ice | Strong | Current official library category; no percentage published |
| Fire | Weak | Current official library category; no percentage published |
| Earth | Immune | Current official library category |
Complete configured loot table
Elder Bonelord contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| gold coin | 2148 | 99.30% | 90 |
| elder bonelord tentacle | 11193 | 20.03% | 1 |
| small flask of eyedrops | 12468 | 9.70% | 1 |
| sniper arrow | 7364 | 8.79% | 4 |
| two handed sword | 2377 | 2.97% | 1 |
| steel shield | 2509 | 2.03% | 1 |
| bonelord eye | 5898 | 1.93% | 1 |
| spellbook | 2175 | 1.02% | 1 |
| strong mana potion | 7589 | 0.836% | 1 |
| giant eye | 11197 | 0.458% | 1 |
| bonelord shield | 2518 | 0.086% | 1 |
| bonelord helmet | 3972 | 0.084% | 1 |
| Item | Official evidence | Probability |
|---|---|---|
| elder bonelord tentacles | Named loot | No exact chance published |
| gold coins | Named loot | No exact chance published |
| small flasks of eyedrops | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Elder Bonelord must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
