Bestiary & Monsterssource backed9 minute read

Elder Bonelord

Elder Bonelord is a TFS 1.6 creature profile with 500 health, 280 experience, 8 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
500
Experience
280
Speed
170
Race
blood
Attacks
8
Loot entries
12
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Elder Bonelord encounter

Elder Bonelord tells its story in pressure and reward: 500 health to overcome, 280 base experience to earn, and 8 configured attack entries and a largest raw XML bound of 90 to read before the first pull.

Elder Bonelord's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Elder Bonelord's TFS table at 99.30%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Elder Bonelord statistics and identity

Elder Bonelord is defined with 500 maximum health, 280 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 500 hitpoints and 280, so differences remain visible instead of being silently merged.

Elder Bonelord core statistics
StatisticValueInterpretation
Maximum health500Configured health pool
Base experience280Award before external multipliers
Speed170Engine movement-speed input
RacebloodCorpse and effect classification
Race ID108Bestiary or protocol reference when present
Maximum configured attack bound90Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints500Current official profile
Official-library experience280Current official profile

Behavior, targeting, and movement

Elder Bonelord is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Elder Bonelord behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Elder Bonelord summon rules
SummonChanceIntervalLimit
Gazer10%2 secondsDefinition-wide limit
Crypt Shambler15%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Elder Bonelord has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Elder Bonelord configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-55Adjacent or script-definedNo extra XML effect attribute
Energy5% per 2 seconds45-607Shoot Effect: energy
Fire5% per 2 seconds40-807Shoot Effect: fire
Death10% per 2 seconds45-907Shoot Effect: suddendeath; Area Effect: smallclouds
Earth10% per 2 seconds20-407Shoot Effect: poison
Lifedrain5% per 2 seconds45-857Area Effect: redshimmer
Manadrain5% per 2 seconds0-407No extra XML effect attribute
Speed10% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Elder Bonelord defensive profile
Defense layerValueMeaning
Armor13Base defense profile
Energy20%Resistance
Ice30%Resistance
Death30%Resistance
Fire-10%Vulnerability
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Elder Bonelord contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Elder Bonelord loot
ItemItem IDBase chanceMaximum count
gold coin214899.30%90
elder bonelord tentacle1119320.03%1
small flask of eyedrops124689.70%1
sniper arrow73648.79%4
two handed sword23772.97%1
steel shield25092.03%1
bonelord eye58981.93%1
spellbook21751.02%1
strong mana potion75890.836%1
giant eye111970.458%1
bonelord shield25180.086%1
bonelord helmet39720.084%1
Elder Bonelord current official named loot
ItemOfficial evidenceProbability
elder bonelord tentaclesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
small flasks of eyedropsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Elder Bonelord must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Elder BonelordMagicalblood