Equipment & Itemssource backed6 minute read

Bonelord shield

Bonelord shield is documented as shields across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Shields
Identifiers
1 across 1 XML definitions
Item ID reference
2518
Defined attributes
3
TFS loot sources
4
Official loot mentions
0
Source profile
TFS 1.6

Bonelord shield in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Bonelord shield, the second story begins with item ID 2518, 1 source definition, and Defense, Weapon Type, and Weight.

Bonelord shield invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?

The Evil Eye is the clearest configured acquisition lead for Bonelord shield in this profile, with a base roll of 11.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bonelord shield identity and identifiers

Bonelord shield appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bonelord shield source variants
Item ID or rangeArticleVariant attributes
2518aWeight: 47.00 oz (4700 source units); Defense: 28; Weapon Type: shield

Attributes and mechanical meaning

Bonelord shield is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bonelord shield normalized attributes
AttributeSource valueCoverage
Defense28Defined on 1 source entry
Weapon TypeshieldDefined on 1 source entry
Weight47.00 oz (4700 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Bonelord shield is referenced by 4 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bonelord shield monster loot references
MonsterBase chanceMaximum countSource units
The Evil Eye11.00%111000/100,000
Bonelord0.110%1110/100,000
Braindeath0.102%1102/100,000
Elder Bonelord0.086%186/100,000

Progression, use, and comparison

Evaluate Bonelord shield against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bonelord shield into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bonelord shield behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bonelord shieldTFS 1.6Shields