Bestiary & Monsterssource backed8 minute read

Frost Dragon Hatchling

Frost Dragon Hatchling is a TFS 1.6 creature profile with 800 health, 745 experience, 4 configured attacks, and 5 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
800
Experience
745
Speed
200
Race
undead
Attacks
4
Loot entries
5
Bestiary class
Dragon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Frost Dragon Hatchling encounter

On paper, Frost Dragon Hatchling is 800 health and 745 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 160, a flee threshold of 80 health, and the terrain around the spawn.

Frost Dragon Hatchling's clearest weakness lead is Energy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Frost Dragon Hatchling's TFS table at 86.75%, with up to 55 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Frost Dragon Hatchling statistics and identity

Frost Dragon Hatchling is defined with 800 maximum health, 745 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 800 hitpoints and 745, so differences remain visible instead of being silently merged.

Frost Dragon Hatchling core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience745Award before external multipliers
Speed200Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID402Bestiary or protocol reference when present
Maximum configured attack bound160Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints800Current official profile
Official-library experience745Current official profile

Behavior, targeting, and movement

Frost Dragon Hatchling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 80 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Frost Dragon Hatchling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth80
CanwalkonenergyNo

Attack cycle and combat pressure

Frost Dragon Hatchling has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Frost Dragon Hatchling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-160Adjacent or script-definedNo extra XML effect attribute
Ice10% per 2 seconds60-1105Area Effect: iceattack
Ice15% per 2 seconds60-1104Area Effect: icearea
Speed15% per 2 seconds0-04Shoot Effect: ice; Area Effect: icearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Frost Dragon Hatchling defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy-5%Vulnerability
FireImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Frost Dragon Hatchling contains 5 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Frost Dragon Hatchling loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined86.75%55
dragon hamScript-defined79.60%1
health potionScript-defined0.560%1
spellbook of enlightenmentScript-defined0.400%1
frosty heartScript-defined5.00%1
Frost Dragon Hatchling current official named loot
ItemOfficial evidenceProbability
dragon hamNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Frost Dragon Hatchling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Frost Dragon HatchlingDragonundead