Bestiary & Monsterssource backed9 minute read

Undead Gladiator

Undead Gladiator is a TFS 1.6 creature profile with 1,000 health, 800 experience, 2 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
800
Speed
220
Race
undead
Attacks
2
Loot entries
18
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Undead Gladiator encounter

On paper, Undead Gladiator is 1,000 health and 800 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 250, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Undead Gladiator's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Holy, Fire, and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Undead Gladiator's TFS table at 95.31%, with up to 149 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Undead Gladiator statistics and identity

Undead Gladiator is defined with 1,000 maximum health, 800 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 800, so differences remain visible instead of being silently merged.

Undead Gladiator core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience800Award before external multipliers
Speed220Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID508Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience800Current official profile

Behavior, targeting, and movement

Undead Gladiator is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Holy, Fire, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Undead Gladiator behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Undead Gladiator has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Undead Gladiator configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-1357Shoot Effect: whirlwindsword

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Undead Gladiator defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Earth-10%Vulnerability
Holy10%Resistance
Fire80%Resistance
Energy20%Resistance
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Undead Gladiator contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Undead Gladiator loot
ItemItem IDBase chanceMaximum count
gold coin214895.31%149
throwing star239914.87%18
scimitar241910.74%1
belted cape88725.21%1
broken gladiator shield105735.20%1
brass legs24784.92%1
brass armor24654.82%1
hunting spear39654.52%1
plate legs26472.27%1
plate armor24632.24%1
two handed sword23771.98%1
protection amulet22001.93%1
dark helmet24901.40%1
health potion76180.404%1
knight axe24300.246%1
crusader helmet24970.182%1
flask of warrior's sweat58850.166%1
stealth ring21650.048%1
Undead Gladiator current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
scimitarsNamed lootNo exact chance published
throwing starsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Undead Gladiator must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Undead GladiatorUndeadundead