Bestiary & Monsterssource backed9 minute read

Glooth Bomb

Glooth Bomb is a TFS 1.6 creature profile with 250,000 health, 0 experience, 5 configured attacks, and 5 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
250,000
Experience
0
Speed
80
Race
blood
Attacks
5
Loot entries
5
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Glooth Bomb encounter

Glooth Bomb tells its story in pressure and reward: 250,000 health to overcome, 0 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 328 to read before the first pull.

Glooth Bomb's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, Earth, Fire, Lifedrain, Drown, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

great health potion has the strongest configured loot roll on Glooth Bomb's TFS table at 100.00%, with up to 20 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Bomb statistics and identity

Glooth Bomb is defined with 250,000 maximum health, 0 base experience, and speed 80 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Glooth Bomb core statistics
StatisticValueInterpretation
Maximum health250,000Configured health pool
Base experience0Award before external multipliers
Speed80Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound328Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Lifedrain, Drown, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Bomb behavior flags
FlagConfigured value
IsbossNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Glooth Bomb has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Bomb configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-328Adjacent or script-definedNo extra XML effect attribute
Physical13% per 2 seconds100-2303Area Effect: groundshaker
Physical12% per 2 seconds100-2003Area Effect: groundshaker
Lifedrain19% per 2 seconds50-2255Area Effect: redshimmer
Lifedrain10% per 2 seconds150-2357Shoot Effect: largerock; Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Bomb defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical85%Resistance
Energy85%Resistance
Earth85%Resistance
Fire85%Resistance
Lifedrain85%Resistance
Drown85%Resistance
Ice85%Resistance
Holy85%Resistance
Death85%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Glooth Bomb contains 5 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Bomb loot
ItemItem IDBase chanceMaximum count
great health potion7591100.00%20
great mana potion7590100.00%13
great spirit potion8472100.00%5
moohtant horn23571100.00%2
platinum coin2152100.00%24

Hunting plan and server verification

A safe hunting recommendation for Glooth Bomb must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth BombTFS 1.6 monstersblood