Bestiary & Monsterssource backed8 minute read

Guard Captain Quaid

Guard Captain Quaid is a TFS 1.6 creature profile with 55,000 health, 28,000 experience, 7 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
55,000
Experience
28,000
Speed
185
Race
blood
Attacks
7
Loot entries
1
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Guard Captain Quaid encounter

Before a player meets Guard Captain Quaid on the map, the source profile already sketches the encounter: 55,000 health, 28,000 experience, 7 configured attack entries and a largest raw XML bound of 700, and a preferred target distance of 4.

Guard Captain Quaid's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

small sapphire has the strongest configured loot roll on Guard Captain Quaid's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Guard Captain Quaid statistics and identity

Guard Captain Quaid is defined with 55,000 maximum health, 28,000 base experience, and speed 185 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Guard Captain Quaid core statistics
StatisticValueInterpretation
Maximum health55,000Configured health pool
Base experience28,000Award before external multipliers
Speed185Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Guard Captain Quaid is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Guard Captain Quaid behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
Targetdistance4
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Guard Captain Quaid has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Guard Captain Quaid configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-580Adjacent or script-definedNo extra XML effect attribute
Earth18% per 2 seconds500-6204Shoot Effect: earth; Area Effect: greenbubble
Physical22% per 2 seconds450-7004Shoot Effect: throwingknife
Physical14% per 2 seconds350-5505Area Effect: explosion
Fire15% per 2 seconds400-5504Shoot Effect: burstarrow; Area Effect: firearea
Earth12% per 2 seconds300-4805Area Effect: explosion
Earth10% per 2 seconds300-4503Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Guard Captain Quaid defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Physical85%Resistance
Holy-20%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Guard Captain Quaid contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Guard Captain Quaid loot
ItemItem IDBase chanceMaximum count
small sapphire2146100.00%1

Hunting plan and server verification

A safe hunting recommendation for Guard Captain Quaid must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Guard Captain QuaidTFS 1.6 monstersblood