Bestiary & Monsterssource backed9 minute read

The Pale Count

The Pale Count is a TFS 1.6 creature profile with 50,000 health, 28,000 experience, 4 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
50,000
Experience
28,000
Speed
300
Race
blood
Attacks
4
Loot entries
28
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Pale Count encounter

A bestiary number becomes meaningful only when it changes a decision. The Pale Count brings 50,000 health, 28,000 base experience, 4 configured attack entries and a largest raw XML bound of 540, and 1 summon rule entry.

The Pale Count's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 9020 has the strongest configured loot roll on The Pale Count's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Pale Count statistics and identity

The Pale Count is defined with 50,000 maximum health, 28,000 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Pale Count core statistics
StatisticValueInterpretation
Maximum health50,000Configured health pool
Base experience28,000Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound540Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Pale Count is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Pale Count behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes
The Pale Count summon rules
SummonChanceIntervalLimit
Nightfiend10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

The Pale Count has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Pale Count configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-540Adjacent or script-definedNo extra XML effect attribute
Speed17% per 1 seconds0-07No extra XML effect attribute
Ice21% per 2 seconds130-3506Shoot Effect: smallice; Area Effect: giantice
Manadrain15% per 2 seconds60-1207Shoot Effect: earth; Area Effect: carniphila

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Pale Count defensive profile
Defense layerValueMeaning
Armor75Base defense profile
Holy-10%Vulnerability
Fire15%Resistance
Energy30%Resistance
Ice30%Resistance
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

The Pale Count contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Pale Count loot
ItemItem IDBase chanceMaximum count
Item 90209020100.00%1
Item 2124421244100.00%1
Item 21253212535.00%1
Item 21252212525.00%1
Item 124051240550.00%1
Item 106021060250.00%1
Item 21400214005.00%1
Item 21482148100.00%100
Item 21522152100.00%5
Item 7589758950.00%3
Item 7588758850.00%3
Item 2165216510.00%1
Item 2214221410.00%1
Item 5909590910.00%1
Item 5911591110.00%1
Item 5912591210.00%1
Item 742774275.00%1
Item 2438243810.00%1
Item 741974195.00%1
Item 890389035.00%1
Item 21707217075.00%1
Item 253425345.00%1
Item 21708217085.00%1
Item 2145214550.00%5
Item 2144214450.00%5
Item 2146214650.00%5
Item 2149214950.00%5
Item 2153215310.00%1

Hunting plan and server verification

A safe hunting recommendation for The Pale Count must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Pale CountTFS 1.6 monstersblood