At a glance
Quick facts
- Health
- 410
- Experience
- 515
- Speed
- 174
- Race
- blood
- Attacks
- 1
- Loot entries
- 12
- Bestiary class
- Not classified
- Reference profile
- TFS 1.6
Reading the High Templar Cobrass encounter
High Templar Cobrass tells its story in pressure and reward: 410 health to overcome, 515 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 80 to read before the first pull.
High Templar Cobrass's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
gold coin has the strongest configured loot roll on High Templar Cobrass's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
High Templar Cobrass statistics and identity
High Templar Cobrass is defined with 410 maximum health, 515 base experience, and speed 174 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 410 | Configured health pool |
| Base experience | 515 | Award before external multipliers |
| Speed | 174 | Engine movement-speed input |
| Race | blood | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 80 | Largest absolute XML min/max value; not a guaranteed final hit |
Behavior, targeting, and movement
High Templar Cobrass is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | No |
| Targetdistance | Yes |
| Staticattack | 90 |
| Runonhealth | No |
| Canwalkonenergy | No |
| Canwalkonfire | No |
| Isboss | Yes |
Attack cycle and combat pressure
High Templar Cobrass has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-80 | Adjacent or script-defined | No extra XML effect attribute |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 26 | Base defense profile |
| Energy | 20% | Resistance |
| Ice | 10% | Resistance |
| Fire | -10% | Vulnerability |
| Earth | Immune | Condition or damage immunity |
Complete configured loot table
High Templar Cobrass contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| gold coin | Script-defined | 100.00% | 100 |
| lizard scale | Script-defined | 100.00% | 1 |
| lizard leather | Script-defined | 100.00% | 1 |
| short sword | Script-defined | 10.00% | 1 |
| Item 2376 | 2376 | 5.20% | 1 |
| steel helmet | Script-defined | 2.50% | 1 |
| morning star | Script-defined | 2.49% | 1 |
| plate armor | Script-defined | 1.50% | 1 |
| health potion | Script-defined | 1.32% | 1 |
| templar scytheblade | Script-defined | 1.05% | 1 |
| small emerald | Script-defined | 0.760% | 1 |
| salamander shield | Script-defined | 0.610% | 1 |
Hunting plan and server verification
A safe hunting recommendation for High Templar Cobrass must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
