Bestiary & Monsterssource backed8 minute read

High Templar Cobrass

High Templar Cobrass is a TFS 1.6 creature profile with 410 health, 515 experience, 1 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
410
Experience
515
Speed
174
Race
blood
Attacks
1
Loot entries
12
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the High Templar Cobrass encounter

High Templar Cobrass tells its story in pressure and reward: 410 health to overcome, 515 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 80 to read before the first pull.

High Templar Cobrass's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on High Templar Cobrass's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

High Templar Cobrass statistics and identity

High Templar Cobrass is defined with 410 maximum health, 515 base experience, and speed 174 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

High Templar Cobrass core statistics
StatisticValueInterpretation
Maximum health410Configured health pool
Base experience515Award before external multipliers
Speed174Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound80Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

High Templar Cobrass is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

High Templar Cobrass behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
IsbossYes

Attack cycle and combat pressure

High Templar Cobrass has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

High Templar Cobrass configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-80Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

High Templar Cobrass defensive profile
Defense layerValueMeaning
Armor26Base defense profile
Energy20%Resistance
Ice10%Resistance
Fire-10%Vulnerability
EarthImmuneCondition or damage immunity

Complete configured loot table

High Templar Cobrass contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

High Templar Cobrass loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
lizard scaleScript-defined100.00%1
lizard leatherScript-defined100.00%1
short swordScript-defined10.00%1
Item 237623765.20%1
steel helmetScript-defined2.50%1
morning starScript-defined2.49%1
plate armorScript-defined1.50%1
health potionScript-defined1.32%1
templar scythebladeScript-defined1.05%1
small emeraldScript-defined0.760%1
salamander shieldScript-defined0.610%1

Hunting plan and server verification

A safe hunting recommendation for High Templar Cobrass must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

High Templar CobrassTFS 1.6 monstersblood