Bestiary & Monsterssource backed8 minute read

Jellyfish

Jellyfish is a TFS 1.6 creature profile with 55 health, 0 experience, 1 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
55
Experience
0
Speed
170
Race
undead
Attacks
1
Loot entries
1
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Jellyfish encounter

A bestiary number becomes meaningful only when it changes a decision. Jellyfish brings 55 health, 0 base experience, 1 configured attack entry and a largest raw XML bound of 10, and no single movement flag that tells the whole encounter story.

Jellyfish's clearest weakness lead is Energy and Physical. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

shrimp has the strongest configured loot roll on Jellyfish's TFS table at 8.33%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Jellyfish statistics and identity

Jellyfish is defined with 55 maximum health, 0 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 55 hitpoints and 0, so differences remain visible instead of being silently merged.

Jellyfish core statistics
StatisticValueInterpretation
Maximum health55Configured health pool
Base experience0Award before external multipliers
Speed170Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID781Bestiary or protocol reference when present
Maximum configured attack bound10Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints55Current official profile
Official-library experience0Current official profile

Behavior, targeting, and movement

Jellyfish is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Jellyfish behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo
Staticattack80
CanwalkonenergyNo

Attack cycle and combat pressure

Jellyfish has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Jellyfish configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-10Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Jellyfish defensive profile
Defense layerValueMeaning
Armor10Base defense profile
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
EnergyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Jellyfish contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Jellyfish loot
ItemItem IDBase chanceMaximum count
shrimpScript-defined8.33%1

Hunting plan and server verification

A safe hunting recommendation for Jellyfish must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

JellyfishAquaticundead