Equipment & Itemssource backed6 minute read

Shrimp

Shrimp is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
2670
Defined attributes
2
TFS loot sources
17
Official loot mentions
3
Source profile
TFS 1.6

Shrimp in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Shrimp, the second story begins with item ID 2670, 1 source definition, and Showcount and Weight.

Shrimp belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Thul is the clearest configured acquisition lead for Shrimp in this profile, with a base roll of 25.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Shrimp identity and identifiers

Shrimp appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Shrimp source variants
Item ID or rangeArticleVariant attributes
2670Not specifiedWeight: 0.50 oz (50 source units); Showcount: No

Attributes and mechanical meaning

Shrimp is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Shrimp normalized attributes
AttributeSource valueCoverage
ShowcountNoDefined on 1 source entry
Weight0.50 oz (50 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Shrimp is referenced by 17 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Shrimp monster loot references
MonsterBase chanceMaximum countSource units
Thul25.00%125000/100,000
Calamary12.27%212270/100,000
Quara Constrictor Scout10.02%110015/100,000
Quara Hydromancer Scout9.99%19993/100,000
Abyssal Calamary9.45%19448/100,000
Jellyfish8.33%18333/100,000
Renegade Quara Hydromancer7.10%17101/100,000
Quara Constrictor5.17%15169/100,000
Quara Mantassin5.12%15121/100,000
Renegade Quara Pincher5.11%15110/100,000
Renegade Quara Constrictor5.10%15103/100,000
Quara Predator Scout5.04%15045/100,000
Quara Predator4.99%14985/100,000
Quara Pincher4.92%14919/100,000
Quara Hydromancer4.72%14716/100,000
Renegade Quara Predator4.54%14537/100,000
Renegade Quara Mantassin4.36%14360/100,000
Shrimp current official loot mentions
CreatureEvidenceDrop chance
CalamaryNamed by the official creature libraryNo probability published
Quara Constrictor ScoutNamed by the official creature libraryNo probability published
Quara Hydromancer ScoutNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Shrimp against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Shrimp into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Shrimp behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

shrimpTFS 1.6General items