Bestiary & Monsterssource backed8 minute read

Leviathan

Leviathan is a TFS 1.6 creature profile with 6,000 health, 5,000 experience, 4 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,000
Experience
5,000
Speed
758
Race
blood
Attacks
4
Loot entries
4
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Leviathan encounter

A bestiary number becomes meaningful only when it changes a decision. Leviathan brings 6,000 health, 5,000 base experience, 4 configured attack entries and a largest raw XML bound of 491, and a flee threshold of 600 health.

Leviathan's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, Physical, and Death, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Leviathan's TFS table at 40.00%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Leviathan statistics and identity

Leviathan is defined with 6,000 maximum health, 5,000 base experience, and speed 758 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Leviathan core statistics
StatisticValueInterpretation
Maximum health6,000Configured health pool
Base experience5,000Award before external multipliers
Speed758Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound491Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Leviathan is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 600 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Physical, Death in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Leviathan behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Runonhealth600
IsbossYes

Attack cycle and combat pressure

Leviathan has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Leviathan configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-298Adjacent or script-definedNo extra XML effect attribute
Earth8% per 1 seconds130-4609Area Effect: bigplants
Ice10% per 1 seconds365-4919Area Effect: icearea
Drown11% per 1 seconds15-204Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Leviathan defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Fire30%Resistance
Energy-10%Vulnerability
Physical-10%Vulnerability
Death-10%Vulnerability
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity

Complete configured loot table

Leviathan contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Leviathan loot
ItemItem IDBase chanceMaximum count
small sapphireScript-defined10.00%3
gold coinScript-defined40.00%80
gold coinScript-defined40.00%80
platinum coinScript-defined40.00%6

Hunting plan and server verification

A safe hunting recommendation for Leviathan must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

LeviathanTFS 1.6 monstersblood