Bestiary & Monsterssource backed9 minute read

Manticore

Manticore is a TFS 1.6 creature profile with 6,700 health, 5,100 experience, 4 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
6,700
Experience
5,100
Speed
300
Race
blood
Attacks
4
Loot entries
17
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Manticore encounter

Manticore tells its story in pressure and reward: 6,700 health to overcome, 5,100 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 500 to read before the first pull.

Manticore's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Manticore's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Manticore statistics and identity

Manticore is defined with 6,700 maximum health, 5,100 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 6,700 hitpoints and 4,750, so differences remain visible instead of being silently merged.

Manticore core statistics
StatisticValueInterpretation
Maximum health6,700Configured health pool
Base experience5,100Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1816Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints6,700Current official profile
Official-library experience4,750Current official profile

Behavior, targeting, and movement

Manticore is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Manticore behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Manticore has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Manticore configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Fire13% per 2 seconds350-4508Area Effect: fire
Poison15% per 4 seconds300-4003Area Effect: greenbubble; Shoot Effect: envenomedarrow
Fire22% per 2 seconds300-5004Shoot Effect: burstarrow

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Manticore defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Fire80%Resistance
Ice-20%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Manticore contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Manticore loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%3
manticore tail340959.28%1
manticore ear340967.72%1
small emerald21495.71%1
green crystal fragment184214.96%1
flaming arrow78404.26%9
violet gem21532.88%1
magma coat78992.82%1
rainbow quartz283932.82%3
prismatic quartz276182.59%1
magma boots78912.25%1
wand of dragonbreath21911.84%1
magma monocle79001.79%1
royal star284151.27%3
magma legs78941.15%1
wand of draconia89210.865%1
wand of everblazing184090.807%1
Manticore current official named loot
ItemOfficial evidenceProbability
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Manticore must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ManticoreMagicalblood