Bestiary & Monsterssource backed9 minute read

Lizard Legionnaire

Lizard Legionnaire is a TFS 1.6 creature profile with 1,400 health, 1,100 experience, 2 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,400
Experience
1,100
Speed
230
Race
blood
Attacks
2
Loot entries
15
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lizard Legionnaire encounter

Lizard Legionnaire tells its story in pressure and reward: 1,400 health to overcome, 1,100 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 200 to read before the first pull.

Lizard Legionnaire's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lizard Legionnaire's TFS table at 54.00%, with up to 65 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lizard Legionnaire statistics and identity

Lizard Legionnaire is defined with 1,400 maximum health, 1,100 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,400 hitpoints and 1,100, so differences remain visible instead of being silently merged.

Lizard Legionnaire core statistics
StatisticValueInterpretation
Maximum health1,400Configured health pool
Base experience1,100Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID624Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,400Current official profile
Official-library experience1,100Current official profile

Behavior, targeting, and movement

Lizard Legionnaire is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lizard Legionnaire behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth10
CanwalkonenergyNo

Attack cycle and combat pressure

Lizard Legionnaire has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lizard Legionnaire configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-180Adjacent or script-definedNo extra XML effect attribute
Physical40% per 2 seconds0-2007Shoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lizard Legionnaire defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Fire45%Resistance
Ice-10%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Lizard Legionnaire contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lizard Legionnaire loot
ItemItem IDBase chanceMaximum count
small diamondScript-defined1.00%2
gold coinScript-defined44.00%100
gold coinScript-defined54.00%65
lizard leatherScript-defined0.970%1
lizard scaleScript-defined0.980%3
strong health potionScript-defined3.88%1
red lanternScript-defined0.530%1
bunch of ripe riceScript-defined1.95%1
Zaoan armorScript-defined0.070%1
Zaoan shoesScript-defined0.460%1
drakinataScript-defined0.710%1
Zaoan halberdScript-defined0.960%1
legionnaire flagsScript-defined1.94%1
broken halberdScript-defined14.94%1
lizard trophyScript-defined0.020%1
Lizard Legionnaire current official named loot
ItemOfficial evidenceProbability
broken halberdsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lizard Legionnaire must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lizard LegionnaireReptileblood