Bestiary & Monsterssource backed9 minute read

Depowered Minotaur

Depowered Minotaur is a TFS 1.6 creature profile with 1,500 health, 1,100 experience, 1 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,500
Experience
1,100
Speed
212
Race
blood
Attacks
1
Loot entries
17
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Depowered Minotaur encounter

On paper, Depowered Minotaur is 1,500 health and 1,100 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 200, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Depowered Minotaur's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Depowered Minotaur's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Depowered Minotaur statistics and identity

Depowered Minotaur is defined with 1,500 maximum health, 1,100 base experience, and speed 212 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Depowered Minotaur core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience1,100Award before external multipliers
Speed212Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Depowered Minotaur behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Depowered Minotaur has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Depowered Minotaur configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Depowered Minotaur defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire20%Resistance
Holy10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Depowered Minotaur contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Depowered Minotaur loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
platinum coin215258.15%5
minotaur horn1242814.61%2
minotaur leather587810.11%1
strong mana potion758910.11%3
strong health potion75889.55%3
meat26667.87%1
small diamond21455.90%1
small emerald21494.21%1
small ruby21474.21%1
small sapphire21464.21%1
mooh'tah plate235371.69%1
red piece of cloth59111.12%1
club ring22090.843%1
cowtana235480.843%1
minotaur trophy74010.843%1
spiked squelcher74520.281%1

Hunting plan and server verification

A safe hunting recommendation for Depowered Minotaur must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Depowered MinotaurTFS 1.6 monstersblood