Bestiary & Monsterssource backed8 minute read

Manta Ray

Manta Ray is a TFS 1.6 creature profile with 680 health, 125 experience, 3 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
680
Experience
125
Speed
200
Race
blood
Attacks
3
Loot entries
1
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Manta Ray encounter

A bestiary number becomes meaningful only when it changes a decision. Manta Ray brings 680 health, 125 base experience, 3 configured attack entries and a largest raw XML bound of 99, and no single movement flag that tells the whole encounter story.

Manta Ray's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Physical, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Manta Ray's TFS table at 50.00%, with up to 38 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Manta Ray statistics and identity

Manta Ray is defined with 680 maximum health, 125 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 680 hitpoints and 125, so differences remain visible instead of being silently merged.

Manta Ray core statistics
StatisticValueInterpretation
Maximum health680Configured health pool
Base experience125Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race ID779Bestiary or protocol reference when present
Maximum configured attack bound99Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints680Current official profile
Official-library experience125Current official profile

Behavior, targeting, and movement

Manta Ray is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Physical in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Manta Ray behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsNo
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo

Attack cycle and combat pressure

Manta Ray has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Manta Ray configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-99Adjacent or script-definedNo extra XML effect attribute
Energy10% per 2 seconds15-757Shoot Effect: energy; Area Effect: energy
Energy10% per 2 seconds0-04Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Manta Ray defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Ice-1%Vulnerability
Physical-1%Vulnerability
Energy1%Resistance
EarthImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Manta Ray contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Manta Ray loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%38
Manta Ray current official named loot
ItemOfficial evidenceProbability
gold coins Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Manta Ray must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Manta RayAquaticblood