Bestiary & Monsterssource backed9 minute read

Witch

Witch is a TFS 1.6 creature profile with 300 health, 120 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
300
Experience
120
Speed
204
Race
blood
Attacks
4
Loot entries
15
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Witch encounter

On paper, Witch is 300 health and 120 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 75, a preferred target distance of 4, and the terrain around the spawn.

Witch's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death and Physical, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Witch's TFS table at 63.91%, with up to 40 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Witch statistics and identity

Witch is defined with 300 maximum health, 120 base experience, and speed 204 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 300 hitpoints and 120, so differences remain visible instead of being silently merged.

Witch core statistics
StatisticValueInterpretation
Maximum health300Configured health pool
Base experience120Award before external multipliers
Speed204Engine movement-speed input
RacebloodCorpse and effect classification
Race ID54Bestiary or protocol reference when present
Maximum configured attack bound75Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints300Current official profile
Official-library experience120Current official profile

Behavior, targeting, and movement

Witch is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 30 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Death, Physical in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Witch behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth30
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Witch has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Witch configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-20Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds30-757Shoot Effect: fire; Area Effect: fire
Firefield10% per 2 seconds0-07Shoot Effect: fire
Outfit1% per 2 seconds0-05No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Witch defensive profile
Defense layerValueMeaning
Armor8Base defense profile
Earth20%Resistance
Death-5%Vulnerability
Physical-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Witch contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Witch loot
ItemItem IDBase chanceMaximum count
gold coin214863.91%40
cookie268730.00%8
wolf tooth chain212910.12%1
witch broom1056910.01%1
star herb28009.01%1
leather boots26435.02%1
cape26544.96%1
sickle24053.89%1
garlic necklace21992.52%1
coat26512.01%1
necrotic rod21851.08%1
bag of apple slices135370.895%1
silver dagger24020.556%1
witch hat105700.090%1
stuffed toad112110.006%1
Witch current official named loot
ItemOfficial evidenceProbability
cookiesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
witch broomsNamed lootNo exact chance published
wolf teeth chainNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Witch must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WitchHumanblood