Bestiary & Monsterssource backed10 minute read

Marid

Marid is a TFS 1.6 creature profile with 550 health, 410 experience, 8 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
550
Experience
410
Speed
234
Race
blood
Attacks
8
Loot entries
18
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Marid encounter

Before a player meets Marid on the map, the source profile already sketches the encounter: 550 health, 410 experience, 8 configured attack entries and a largest raw XML bound of 250, and 1 summon rule entry.

Marid's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Fire, Earth, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Marid's TFS table at 49.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Marid statistics and identity

Marid is defined with 550 maximum health, 410 base experience, and speed 234 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 550 hitpoints and 410, so differences remain visible instead of being silently merged.

Marid core statistics
StatisticValueInterpretation
Maximum health550Configured health pool
Base experience410Award before external multipliers
Speed234Engine movement-speed input
RacebloodCorpse and effect classification
Race ID104Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints550Current official profile
Official-library experience410Current official profile

Behavior, targeting, and movement

Marid is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Fire, Earth, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Marid behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Marid summon rules
SummonChanceIntervalLimit
blue djinn10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Marid has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Marid configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-90Adjacent or script-definedNo extra XML effect attribute
Energy10% per 2 seconds100-2507Shoot Effect: energyball
Lifedrain15% per 2 seconds30-907Area Effect: redshimmer
Speed15% per 2 seconds0-07Area Effect: redshimmer
Drunk10% per 2 seconds0-07Shoot Effect: energy
Outfit1% per 2 seconds0-07Area Effect: blueshimmer
Djinn Electrify15% per 2 seconds0-05No extra XML effect attribute
Energy15% per 2 seconds30-903Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Marid defensive profile
Defense layerValueMeaning
Armor24Base defense profile
Fire90%Resistance
Earth10%Resistance
Energy60%Resistance
Holy10%Resistance
Ice-5%Vulnerability
Death-8%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Marid contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Marid loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined49.00%100
gold coinScript-defined49.00%29
blueberryScript-defined25.00%25
royal spearScript-defined15.50%3
strong mana potionScript-defined9.80%1
jewelled beltScript-defined8.00%1
small sapphireScript-defined6.20%1
heavy macheteScript-defined4.70%1
blue piece of clothScript-defined3.75%1
Item 187218722.56%1
seedsScript-defined2.40%1
hailstorm rodScript-defined0.770%1
noble turbanScript-defined0.530%1
mystic turbanScript-defined0.290%1
magma monocleScript-defined0.260%1
Item 237423740.260%1
small oil lampScript-defined0.130%1
blue gemScript-defined0.080%1
Marid current official named loot
ItemOfficial evidenceProbability
blueberriesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
royal spearsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Marid must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

MaridMagicalblood