Equipment & Itemssource backed6 minute read

Hailstorm rod

Hailstorm rod is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2183
Defined attributes
5
TFS loot sources
12
Official loot mentions
1
Source profile
TFS 1.6

Hailstorm rod in the hands of a player

An item name is only the surface. Beneath Hailstorm rod sit item ID 2183, a weapons classification, and 5 declared attribute families: Description, Range, Shoot Type, Weapon Type, and Weight.

Hailstorm rod carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

The Sandking is the clearest configured acquisition lead for Hailstorm rod in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Hailstorm rod identity and identifiers

Hailstorm rod appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Hailstorm rod source variants
Item ID or rangeArticleVariant attributes
2183aDescription: It grants you the power of striking your foes with furious hailstorms.; Weight: 27.00 oz (2700 source units); Weapon Type: wand; Shoot Type: smallice; Range: 3

Attributes and mechanical meaning

Hailstorm rod is classified here as weapons from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Hailstorm rod normalized attributes
AttributeSource valueCoverage
DescriptionIt grants you the power of striking your foes with furious hailstorms.Defined on 1 source entry
Range3Defined on 1 source entry
Shoot TypesmalliceDefined on 1 source entry
Weapon TypewandDefined on 1 source entry
Weight27.00 oz (2700 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Hailstorm rod is referenced by 12 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Hailstorm rod monster loot references
MonsterBase chanceMaximum countSource units
The Sandking100.00%1100000/100,000
Madareth14.81%114815/100,000
Blightwalker10.00%110000/100,000
Crystal Wolf7.40%17400/100,000
Animated Snowman2.82%12822/100,000
Animated Feather2.28%12277/100,000
Ice Dragon2.21%12213/100,000
Frost Flower Asura1.13%11128/100,000
True Frost Flower Asura1.08%11082/100,000
Priestess1.07%11069/100,000
Marid0.770%1770/100,000
Adept of the Cult0.220%1220/100,000
Hailstorm rod current official loot mentions
CreatureEvidenceDrop chance
BlightwalkerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Hailstorm rod against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Hailstorm rod into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Hailstorm rod behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

hailstorm rodTFS 1.6Weapons