Bestiary & Monsterssource backed8 minute read

Raging Fire

Raging Fire is a TFS 1.6 creature profile with 1,800 health, 1,500 experience, 5 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,800
Experience
1,500
Speed
200
Race
fire
Attacks
5
Loot entries
0
Bestiary class
Elemental
Reference profile
TFS 1.6

Reading the Raging Fire encounter

Before a player meets Raging Fire on the map, the source profile already sketches the encounter: 1,800 health, 1,500 experience, 5 configured attack entries and a largest raw XML bound of 605, and no single movement flag that tells the whole encounter story.

Raging Fire's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Raging Fire offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Raging Fire statistics and identity

Raging Fire is defined with 1,800 maximum health, 1,500 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Raging Fire core statistics
StatisticValueInterpretation
Maximum health1,800Configured health pool
Base experience1,500Award before external multipliers
Speed200Engine movement-speed input
RacefireCorpse and effect classification
Race ID1121Bestiary or protocol reference when present
Maximum configured attack bound605Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Raging Fire behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonNo

Attack cycle and combat pressure

Raging Fire has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Raging Fire configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Fire9% per 2 seconds65-6057No extra XML effect attribute
Massive Fire Elemental Soulfire12% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Firefield11% per 2 seconds0-07Shoot Effect: fire; Area Effect: explosion
Firefield11% per 2 seconds0-03Area Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Raging Fire defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Ice-10%Vulnerability
Death20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireImmuneCondition or damage immunity

Complete configured loot table

Raging Fire has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Raging Fire must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Raging FireElementalfire