Bestiary & Monsterssource backed9 minute read

High Voltage Elemental

High Voltage Elemental is a TFS 1.6 creature profile with 1,500 health, 1,500 experience, 3 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,500
Experience
1,500
Speed
278
Race
energy
Attacks
3
Loot entries
16
Bestiary class
Elemental
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the High Voltage Elemental encounter

Before a player meets High Voltage Elemental on the map, the source profile already sketches the encounter: 1,500 health, 1,500 experience, 3 configured attack entries and a largest raw XML bound of 497, and no single movement flag that tells the whole encounter story.

High Voltage Elemental's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth, while Physical, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on High Voltage Elemental's TFS table at 100.00%, with up to 199 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

High Voltage Elemental statistics and identity

High Voltage Elemental is defined with 1,500 maximum health, 1,500 base experience, and speed 278 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,500 hitpoints and 1,500, so differences remain visible instead of being silently merged.

High Voltage Elemental core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience1,500Award before external multipliers
Speed278Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID1116Bestiary or protocol reference when present
Maximum configured attack bound497Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,500Current official profile
Official-library experience1,500Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth in this profile. Positive element modifiers reduce incoming Physical, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

High Voltage Elemental behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonNo

Attack cycle and combat pressure

High Voltage Elemental has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

High Voltage Elemental configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-268Adjacent or script-definedNo extra XML effect attribute
Energy10% per 2 seconds205-4977Shoot Effect: energy; Area Effect: energy
Energy15% per 2 seconds201-2777Shoot Effect: energyball; Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

High Voltage Elemental defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Physical35%Resistance
Earth-15%Vulnerability
Holy5%Resistance
Death5%Resistance
EnergyImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

High Voltage Elemental contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

High Voltage Elemental loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%199
flash arrow783819.86%20
crystal sword74497.16%1
mana potion76204.59%1
crystal ring21244.50%1
obsidian lance24254.44%1
small amethyst21504.39%3
strong mana potion75893.95%1
energy ring21672.74%1
spellbook of warding89010.664%1
wand of cosmic energy21890.664%1
lightning pendant78890.577%1
lightning legs78950.202%1
shockwave amulet102210.173%1
lightning robe78980.144%1
lightning headband79010.115%1
High Voltage Elemental current official named loot
ItemOfficial evidenceProbability
flash arrowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for High Voltage Elemental must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

High Voltage ElementalElementalenergy