Bestiary & Monsterssource backed8 minute read

Redeemed Soul

Redeemed Soul is a TFS 1.6 creature profile with 250 health, 0 experience, 0 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
250
Experience
0
Speed
140
Race
undead
Attacks
0
Loot entries
0
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Redeemed Soul encounter

On paper, Redeemed Soul is 250 health and 0 experience. In a corridor, those numbers gain teeth through no attack entry in the primary monster file, a flee threshold of 250 health, and the terrain around the spawn.

Redeemed Soul's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Redeemed Soul's official profile names nothing among its possible loot without publishing a probability. That is enough to identify a reward, but not enough to promise profit or calculate an expected return.

Redeemed Soul statistics and identity

Redeemed Soul is defined with 250 maximum health, 0 base experience, and speed 140 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 250 hitpoints and 0, so differences remain visible instead of being silently merged.

Redeemed Soul core statistics
StatisticValueInterpretation
Maximum health250Configured health pool
Base experience0Award before external multipliers
Speed140Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID1138Bestiary or protocol reference when present
Maximum configured attack bound0Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints250Current official profile
Official-library experience0Current official profile

Behavior, targeting, and movement

Redeemed Soul is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 250 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Physical, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Redeemed Soul behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableYes
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Runonhealth250

Attack cycle and combat pressure

Redeemed Soul has no attack entry in this XML definition. It may be non-combatant, invulnerable scenery, a scripted encounter object, or a creature whose behavior is delegated elsewhere. Do not invent a damage profile when the primary definition does not provide one.

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Redeemed Soul defensive profile
Defense layerValueMeaning
Armor12Base defense profile
Physical60%Resistance
Energy20%Resistance
Holy100%Resistance
ParalyzeImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyImmuneCurrent official library category

Complete configured loot table

The current official library names 1 possible Redeemed Soul loot item but does not publish exact drop probabilities or stack ranges. The names are useful acquisition evidence; they must not be converted into fabricated percentages. An Open Tibia implementation can use a different list or deliver rewards outside the corpse.

Redeemed Soul current official named loot
ItemOfficial evidenceProbability
nothing Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Redeemed Soul must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Redeemed SoulMagicalundead