Bestiary & Monsterssource backed9 minute read

Sandstone Scorpion

Sandstone Scorpion is a TFS 1.6 creature profile with 900 health, 680 experience, 1 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
900
Experience
680
Speed
230
Race
undead
Attacks
1
Loot entries
8
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Sandstone Scorpion encounter

Before a player meets Sandstone Scorpion on the map, the source profile already sketches the encounter: 900 health, 680 experience, 1 configured attack entry and a largest raw XML bound of 193, and no single movement flag that tells the whole encounter story.

Sandstone Scorpion's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Ice, and Energy, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Sandstone Scorpion's TFS table at 45.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sandstone Scorpion statistics and identity

Sandstone Scorpion is defined with 900 maximum health, 680 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 900 hitpoints and 680, so differences remain visible instead of being silently merged.

Sandstone Scorpion core statistics
StatisticValueInterpretation
Maximum health900Configured health pool
Base experience680Award before external multipliers
Speed230Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID705Bestiary or protocol reference when present
Maximum configured attack bound193Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints900Current official profile
Official-library experience680Current official profile

Behavior, targeting, and movement

Sandstone Scorpion is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy, Ice, Energy in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sandstone Scorpion behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Sandstone Scorpion has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sandstone Scorpion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-193Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sandstone Scorpion defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Fire50%Resistance
Holy-1%Vulnerability
Ice-5%Vulnerability
Energy-10%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Sandstone Scorpion contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sandstone Scorpion loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined45.00%100
gold coinScript-defined45.00%28
small emeraldScript-defined9.90%2
platinum coinScript-defined11.11%2
daramian maceScript-defined6.25%1
steel helmetScript-defined5.00%1
black shieldScript-defined1.72%1
fist on a stickScript-defined0.280%1
Sandstone Scorpion current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Sandstone Scorpion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Sandstone ScorpionConstructundead