Bestiary & Monsterssource backed9 minute read

Diamond Servant

Diamond Servant is a TFS 1.6 creature profile with 1,000 health, 700 experience, 4 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
700
Speed
172
Race
energy
Attacks
4
Loot entries
17
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Diamond Servant encounter

Diamond Servant tells its story in pressure and reward: 1,000 health to overcome, 700 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 170 to read before the first pull.

Diamond Servant's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Earth and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Diamond Servant's TFS table at 94.04%, with up to 179 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Diamond Servant statistics and identity

Diamond Servant is defined with 1,000 maximum health, 700 base experience, and speed 172 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 700, so differences remain visible instead of being silently merged.

Diamond Servant core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience700Award before external multipliers
Speed172Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID702Bestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience700Current official profile

Behavior, targeting, and movement

Diamond Servant is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 100 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Earth, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Diamond Servant behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth100
CanwalkonfireNo

Attack cycle and combat pressure

Diamond Servant has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Diamond Servant configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Energy20% per 2 seconds80-1203Area Effect: yellowenergy
Energy15% per 2 seconds125-1705Shoot Effect: energy; Area Effect: energy
Drunk10% per 2 seconds0-07Shoot Effect: death; Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Diamond Servant defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Earth75%Resistance
Fire10%Resistance
Holy-15%Vulnerability
EnergyImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Diamond Servant contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Diamond Servant loot
ItemItem IDBase chanceMaximum count
gold coin214894.04%179
soul orb594445.00%1
life crystal21779.39%1
strong mana potion75896.05%1
strong health potion75885.83%1
crystal pedestal99765.24%1
gear wheel96905.02%1
gear crystal105724.97%1
might ring21640.903%1
lightning pendant78890.695%1
yellow gem21540.561%1
slime mould137580.550%1
wand of cosmic energy21890.550%1
mastermind potion74400.415%1
shockwave amulet102210.114%1
crystalline armor88780.016%1
bonebreaker74280.010%1
Diamond Servant current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
life crystalsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Diamond Servant must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Diamond ServantConstructenergy