Bestiary & Monsterssource backed8 minute read

Skeleton Warrior

Skeleton Warrior is a TFS 1.6 creature profile with 65 health, 45 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
65
Experience
45
Speed
150
Race
undead
Attacks
2
Loot entries
7
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Skeleton Warrior encounter

A bestiary number becomes meaningful only when it changes a decision. Skeleton Warrior brings 65 health, 45 base experience, 2 configured attack entries and a largest raw XML bound of 30, and no single movement flag that tells the whole encounter story.

Skeleton Warrior's clearest weakness lead is Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Item 2230 has the strongest configured loot roll on Skeleton Warrior's TFS table at 50.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Skeleton Warrior statistics and identity

Skeleton Warrior is defined with 65 maximum health, 45 base experience, and speed 150 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 65 hitpoints and 45, so differences remain visible instead of being silently merged.

Skeleton Warrior core statistics
StatisticValueInterpretation
Maximum health65Configured health pool
Base experience45Award before external multipliers
Speed150Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID446Bestiary or protocol reference when present
Maximum configured attack bound30Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints65Current official profile
Official-library experience45Current official profile

Behavior, targeting, and movement

Skeleton Warrior is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Skeleton Warrior behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Skeleton Warrior has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Skeleton Warrior configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-30Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds7-131Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Skeleton Warrior defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Holy-5%Vulnerability
DeathImmuneCondition or damage immunity
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

Skeleton Warrior contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Skeleton Warrior loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined43.50%10
Item 2230223050.00%1
Item 237623761.50%1
maceScript-defined2.00%1
white mushroomScript-defined24.00%3
brown mushroomScript-defined1.70%1
pelvis boneScript-defined10.63%1
Skeleton Warrior current official named loot
ItemOfficial evidenceProbability
bonesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
pelvis bonesNamed lootNo exact chance published
white mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Skeleton Warrior must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Skeleton WarriorUndeadundead