Equipment & Itemssource backed6 minute read

Bone

Bone is documented as general items across 16 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
16 across 7 XML definitions
Item ID reference
2230, 6397, 8009-8010, 8386-8387, 8389-8392, 8394-8397, 34625-34626
Defined attributes
1
TFS loot sources
23
Official loot mentions
0
Source profile
TFS 1.6

Bone in the hands of a player

Bone may occupy a single square in a backpack, but its source identity is wider: 16 identifiers beginning with 2230, 7 XML definitions, and 1 declared attribute family.

Bone belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Skeleton is the clearest configured acquisition lead for Bone in this profile, with a base roll of 50.91% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bone identity and identifiers

Bone appears in the pinned item registry under 16 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bone source variants
Item ID or rangeArticleVariant attributes
2230aWeight: 9.50 oz (950 source units)
6397aNo XML attributes on this variant
8009-8010aNo XML attributes on this variant
8386-8387aNo XML attributes on this variant
8389-8392aNo XML attributes on this variant
8394-8397aNo XML attributes on this variant
34625-34626aNo XML attributes on this variant

Attributes and mechanical meaning

Bone is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bone normalized attributes
AttributeSource valueCoverage
Weight9.50 oz (950 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Bone is referenced by 23 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bone monster loot references
MonsterBase chanceMaximum countSource units
Skeleton50.91%150915/100,000
Skeleton Elite Warrior50.15%150151/100,000
Skeleton Warrior50.00%150000/100,000
Bonebeast49.75%149750/100,000
Jailer49.55%149554/100,000
Tomb Servant49.00%149000/100,000
Undead Mine Worker42.00%142000/100,000
Fluffy25.00%125000/100,000
Goblin Scavenger12.64%112643/100,000
Goblin Assassin12.28%112282/100,000
Goblin Leader11.54%111545/100,000
Weakened Frazzlemaw9.99%19994/100,000
Dreadbeast8.23%18230/100,000
Frazzlemaw8.08%18079/100,000
Guzzlemaw7.79%17791/100,000
Dworc Voodoomaster5.81%15812/100,000
Crypt Shambler5.00%15000/100,000
Feverish Citizen4.92%14920/100,000
Pirate Skeleton4.25%14250/100,000
Animated Guzzlemaw4.00%14000/100,000
Oodok Witchmaster2.27%12273/100,000
Demon1.06%11065/100,000
Goblin1.06%11065/100,000

Progression, use, and comparison

Evaluate Bone against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bone into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bone behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

boneTFS 1.6General items