Bestiary & Monsterssource backed8 minute read

Squidgy Slime

Squidgy Slime is a TFS 1.6 creature profile with 150 health, 55 experience, 1 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
150
Experience
55
Speed
120
Race
venom
Attacks
1
Loot entries
0
Bestiary class
Slime
Reference profile
TFS 1.6

Reading the Squidgy Slime encounter

On paper, Squidgy Slime is 150 health and 55 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 110, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Squidgy Slime's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Squidgy Slime offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Squidgy Slime statistics and identity

Squidgy Slime is defined with 150 maximum health, 55 base experience, and speed 120 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Squidgy Slime core statistics
StatisticValueInterpretation
Maximum health150Configured health pool
Base experience55Award before external multipliers
Speed120Engine movement-speed input
RacevenomCorpse and effect classification
Race ID20Bestiary or protocol reference when present
Maximum configured attack bound110Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Squidgy Slime is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Squidgy Slime behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Squidgy Slime has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Squidgy Slime configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-110Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Squidgy Slime defensive profile
Defense layerValueMeaning
Armor3Base defense profile
Ice20%Resistance
Fire-10%Vulnerability
Energy-10%Vulnerability
EarthImmuneCondition or damage immunity

Complete configured loot table

Squidgy Slime has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Squidgy Slime must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Squidgy SlimeSlimevenom