Bestiary & Monsterssource backed8 minute read

Swampling

Swampling is a TFS 1.6 creature profile with 80 health, 45 experience, 3 configured attacks, and 6 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
80
Experience
45
Speed
190
Race
venom
Attacks
3
Loot entries
6
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Swampling encounter

Swampling tells its story in pressure and reward: 80 health to overcome, 45 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 80 to read before the first pull.

Swampling's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Swampling's TFS table at 60.00%, with up to 12 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Swampling statistics and identity

Swampling is defined with 80 maximum health, 45 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 80 hitpoints and 45, so differences remain visible instead of being silently merged.

Swampling core statistics
StatisticValueInterpretation
Maximum health80Configured health pool
Base experience45Award before external multipliers
Speed190Engine movement-speed input
RacevenomCorpse and effect classification
Race ID919Bestiary or protocol reference when present
Maximum configured attack bound80Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints80Current official profile
Official-library experience45Current official profile

Behavior, targeting, and movement

Swampling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Swampling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Swampling has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Swampling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-80Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds2-157Shoot Effect: poison
Speed15% per 2 seconds0-03Area Effect: watersplash

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Swampling defensive profile
Defense layerValueMeaning
Armor10Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Swampling contains 6 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Swampling loot
ItemItem IDBase chanceMaximum count
Item 212021204.54%1
gold coinScript-defined60.00%12
white mushroomScript-defined8.98%5
rat cheeseScript-defined18.67%1
swampling mossScript-defined12.61%1
piece of swampling woodScript-defined8.27%1
Swampling current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
pieces of swampling woodNamed lootNo exact chance published
swampling mossesNamed lootNo exact chance published
white mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Swampling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SwamplingPlantvenom