Bestiary & Monsterssource backed9 minute read

Stampor

Stampor is a TFS 1.6 creature profile with 1,200 health, 780 experience, 4 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,200
Experience
780
Speed
240
Race
blood
Attacks
4
Loot entries
13
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Stampor encounter

A bestiary number becomes meaningful only when it changes a decision. Stampor brings 1,200 health, 780 base experience, 4 configured attack entries and a largest raw XML bound of 280, and no single movement flag that tells the whole encounter story.

Stampor's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Holy, Death, Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Stampor's TFS table at 10.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Stampor statistics and identity

Stampor is defined with 1,200 maximum health, 780 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,200 hitpoints and 780, so differences remain visible instead of being silently merged.

Stampor core statistics
StatisticValueInterpretation
Maximum health1,200Configured health pool
Base experience780Award before external multipliers
Speed240Engine movement-speed input
RacebloodCorpse and effect classification
Race ID694Bestiary or protocol reference when present
Maximum configured attack bound280Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,200Current official profile
Official-library experience780Current official profile

Behavior, targeting, and movement

Stampor is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Holy, Death, Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Stampor behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Stampor has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Stampor configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-130Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds150-2803Area Effect: groundshaker
Lifedrain15% per 2 seconds75-100Adjacent or script-definedShoot Effect: smallstone
Stampor Skill Reducer10% per 2 seconds0-05No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Stampor defensive profile
Defense layerValueMeaning
Holy50%Resistance
Death10%Resistance
Fire20%Resistance
Energy20%Resistance
Ice10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published

Complete configured loot table

Stampor contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Stampor loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined10.00%100
gold coinScript-defined10.00%100
gold coinScript-defined10.00%42
platinum coinScript-defined9.92%2
war hammerScript-defined1.01%1
knight armorScript-defined0.870%1
spiked squelcherScript-defined0.160%1
strong health potionScript-defined5.00%2
strong mana potionScript-defined5.00%2
small topazScript-defined7.94%2
stampor hornScript-defined4.92%1
stampor talonsScript-defined9.95%2
hollow stampor hoofScript-defined3.02%1
Stampor current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
stampor talonsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Stampor must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

StamporReptileblood