Equipment & Itemssource backed6 minute read

War hammer

War hammer is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2391
Defined attributes
5
TFS loot sources
19
Official loot mentions
0
Source profile
TFS 1.6

War hammer in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For War hammer, the second story begins with item ID 2391, 1 source definition, and Attack, Defense, Slot Type, Weapon Type, and Weight.

War hammer carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Hacker is the clearest configured acquisition lead for War hammer in this profile, with a base roll of 5.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

War hammer identity and identifiers

War hammer appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

War hammer source variants
Item ID or rangeArticleVariant attributes
2391aWeight: 85.00 oz (8500 source units); Defense: 10; Attack: 45; Weapon Type: club; Slot Type: two-handed

Attributes and mechanical meaning

War hammer is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

War hammer normalized attributes
AttributeSource valueCoverage
Attack45Defined on 1 source entry
Defense10Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight85.00 oz (8500 source units)Defined on 1 source entry

Acquisition and recorded loot sources

War hammer is referenced by 19 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

War hammer monster loot references
MonsterBase chanceMaximum countSource units
Hacker5.00%15000/100,000
Hideous Fungus4.01%14010/100,000
Enslaved Dwarf3.92%13924/100,000
Rustheap Golem3.58%13580/100,000
Ogre Ruffian2.94%12935/100,000
The Count2.30%12300/100,000
Plaguesmith2.13%12127/100,000
Crawler2.07%12070/100,000
Ogre Savage1.51%11510/100,000
Vile Grandmaster1.45%11449/100,000
Stampor1.01%11010/100,000
Renegade Knight0.993%1993/100,000
Vicious Squire0.991%1991/100,000
Worker Golem0.990%1990/100,000
Hero0.959%1959/100,000
Furious Troll0.750%1750/100,000
Cult Enforcer0.719%1719/100,000
Thornback Tortoise0.260%1260/100,000
Toad0.148%1148/100,000

Progression, use, and comparison

Evaluate War hammer against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing War hammer into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal War hammer behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

war hammerTFS 1.6Weapons