At a glance
Quick facts
- Classification
- General items
- Identifiers
- 16 across 9 XML definitions
- Item ID reference
- 2120, 6981-6983, 8712, 8723, 15321-15322, 27397-27400, 34736-34737, 34741
- Defined attributes
- 1
- TFS loot sources
- 15
- Official loot mentions
- 1
- Source profile
- TFS 1.6
Rope in the hands of a player
The useful question about Rope is not merely "what is its ID?" The registry answers with 16 identifiers beginning with 2120, then adds Weight and a general items role that still depends on the deployed ruleset.
Rope belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
Man in the Cave is the clearest configured acquisition lead for Rope in this profile, with a base roll of 20.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Rope identity and identifiers
Rope appears in the pinned item registry under 16 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2120 | a | Weight: 18.00 oz (1800 source units) |
| 6981-6983 | a | No XML attributes on this variant |
| 8712 | a | Weight: 18.00 oz (1800 source units) |
| 8723 | a | Weight: 18.00 oz (1800 source units) |
| 15321-15322 | a | No XML attributes on this variant |
| 27397-27400 | a | No XML attributes on this variant |
| 34736-34737 | a | No XML attributes on this variant |
| 34741 | a | No XML attributes on this variant |
| 34743 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Rope is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Weight | 18.00 oz (1800 source units) | Defined on 3 source entries |
Acquisition and recorded loot sources
Rope is referenced by 15 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Man in the Cave | 20.00% | 1 | 20000/100,000 |
| Black Knight | 14.43% | 1 | 14426/100,000 |
| Troll Guard | 10.00% | 1 | 10000/100,000 |
| Young Troll | 10.00% | 1 | 10000/100,000 |
| Troll | 8.13% | 1 | 8131/100,000 |
| Fury | 8.00% | 3 | 8000/100,000 |
| Island Troll | 7.89% | 1 | 7889/100,000 |
| Man in the Cave | 6.67% | 1 | 6666/100,000 |
| Salamander | 5.08% | 1 | 5077/100,000 |
| Emerald Damselfly | 5.03% | 1 | 5031/100,000 |
| Swampling | 4.54% | 1 | 4540/100,000 |
| Marsh Stalker | 4.53% | 1 | 4530/100,000 |
| Man in the Cave | 3.33% | 1 | 3333/100,000 |
| Hero | 2.08% | 1 | 2079/100,000 |
| Grynch Clan Goblin | 0.081% | 1 | 81/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Black Knight | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Rope against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Rope into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rope behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
