Equipment & Itemssource backed6 minute read

Rope

Rope is documented as general items across 16 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
General items
Identifiers
16 across 9 XML definitions
Item ID reference
2120, 6981-6983, 8712, 8723, 15321-15322, 27397-27400, 34736-34737, 34741
Defined attributes
1
TFS loot sources
15
Official loot mentions
1
Source profile
TFS 1.6

Rope in the hands of a player

The useful question about Rope is not merely "what is its ID?" The registry answers with 16 identifiers beginning with 2120, then adds Weight and a general items role that still depends on the deployed ruleset.

Rope belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Man in the Cave is the clearest configured acquisition lead for Rope in this profile, with a base roll of 20.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Rope identity and identifiers

Rope appears in the pinned item registry under 16 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Rope source variants
Item ID or rangeArticleVariant attributes
2120aWeight: 18.00 oz (1800 source units)
6981-6983aNo XML attributes on this variant
8712aWeight: 18.00 oz (1800 source units)
8723aWeight: 18.00 oz (1800 source units)
15321-15322aNo XML attributes on this variant
27397-27400aNo XML attributes on this variant
34736-34737aNo XML attributes on this variant
34741aNo XML attributes on this variant
34743aNo XML attributes on this variant

Attributes and mechanical meaning

Rope is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Rope normalized attributes
AttributeSource valueCoverage
Weight18.00 oz (1800 source units)Defined on 3 source entries

Acquisition and recorded loot sources

Rope is referenced by 15 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Rope monster loot references
MonsterBase chanceMaximum countSource units
Man in the Cave20.00%120000/100,000
Black Knight14.43%114426/100,000
Troll Guard10.00%110000/100,000
Young Troll10.00%110000/100,000
Troll8.13%18131/100,000
Fury8.00%38000/100,000
Island Troll7.89%17889/100,000
Man in the Cave6.67%16666/100,000
Salamander5.08%15077/100,000
Emerald Damselfly5.03%15031/100,000
Swampling4.54%14540/100,000
Marsh Stalker4.53%14530/100,000
Man in the Cave3.33%13333/100,000
Hero2.08%12079/100,000
Grynch Clan Goblin0.081%181/100,000
Rope current official loot mentions
CreatureEvidenceDrop chance
Black KnightNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Rope against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Rope into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rope behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ropeTFS 1.6General items