Bestiary & Monsterssource backed8 minute read

Terramite

Terramite is a TFS 1.6 creature profile with 365 health, 160 experience, 2 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
365
Experience
160
Speed
200
Race
venom
Attacks
2
Loot entries
4
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Terramite encounter

On paper, Terramite is 365 health and 160 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 100, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Terramite's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Physical and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Terramite's TFS table at 97.52%, with up to 45 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Terramite statistics and identity

Terramite is defined with 365 maximum health, 160 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 365 hitpoints and 160, so differences remain visible instead of being silently merged.

Terramite core statistics
StatisticValueInterpretation
Maximum health365Configured health pool
Base experience160Award before external multipliers
Speed200Engine movement-speed input
RacevenomCorpse and effect classification
Race ID631Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints365Current official profile
Official-library experience160Current official profile

Behavior, targeting, and movement

Terramite is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Physical, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Terramite behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Terramite has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Terramite configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds5-167Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Terramite defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Physical5%Resistance
Earth20%Resistance
Fire-10%Vulnerability
Energy-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Terramite contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Terramite loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined97.52%45
terramite shellScript-defined7.73%1
terramite eggsScript-defined4.68%3
terramite legsScript-defined14.88%1
Terramite current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
terramite legsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Terramite must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

TerramiteVerminvenom