Bestiary & Monsterssource backed8 minute read

Slime

Slime is a TFS 1.6 creature profile with 150 health, 160 experience, 1 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
150
Experience
160
Speed
120
Race
venom
Attacks
1
Loot entries
0
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Slime encounter

Slime tells its story in pressure and reward: 150 health to overcome, 160 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 110 to read before the first pull.

Slime's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Slime's official profile names nothing among its possible loot without publishing a probability. That is enough to identify a reward, but not enough to promise profit or calculate an expected return.

Slime statistics and identity

Slime is defined with 150 maximum health, 160 base experience, and speed 120 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 150 hitpoints and 160, so differences remain visible instead of being silently merged.

Slime core statistics
StatisticValueInterpretation
Maximum health150Configured health pool
Base experience160Award before external multipliers
Speed120Engine movement-speed input
RacevenomCorpse and effect classification
Race ID19Bestiary or protocol reference when present
Maximum configured attack bound110Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints150Current official profile
Official-library experience160Current official profile

Behavior, targeting, and movement

Slime is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Slime behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Slime summon rules
SummonChanceIntervalLimit
Squidgy Slime10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Slime has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Slime configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-110Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Slime defensive profile
Defense layerValueMeaning
Armor3Base defense profile
Ice20%Resistance
Fire-10%Vulnerability
Energy-10%Vulnerability
EarthImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

The current official library names 1 possible Slime loot item but does not publish exact drop probabilities or stack ranges. The names are useful acquisition evidence; they must not be converted into fabricated percentages. An Open Tibia implementation can use a different list or deliver rewards outside the corpse.

Slime current official named loot
ItemOfficial evidenceProbability
nothing Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Slime must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SlimeSlimevenom