Bestiary & Monsterssource backed9 minute read

Wailing Widow

Wailing Widow is a TFS 1.6 creature profile with 850 health, 450 experience, 4 configured attacks, and 9 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
850
Experience
450
Speed
254
Race
venom
Attacks
4
Loot entries
9
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Wailing Widow encounter

Wailing Widow tells its story in pressure and reward: 850 health to overcome, 450 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 120 to read before the first pull.

Wailing Widow's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Holy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Wailing Widow's TFS table at 96.86%, with up to 140 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Wailing Widow statistics and identity

Wailing Widow is defined with 850 maximum health, 450 base experience, and speed 254 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 850 hitpoints and 450, so differences remain visible instead of being silently merged.

Wailing Widow core statistics
StatisticValueInterpretation
Maximum health850Configured health pool
Base experience450Award before external multipliers
Speed254Engine movement-speed input
RacevenomCorpse and effect classification
Race ID632Bestiary or protocol reference when present
Maximum configured attack bound120Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints850Current official profile
Official-library experience450Current official profile

Behavior, targeting, and movement

Wailing Widow is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Wailing Widow behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Wailing Widow has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Wailing Widow configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Drunk20% per 2 seconds0-07Area Effect: rednote
Lifedrain10% per 2 seconds40-703Area Effect: redshimmer
Earth15% per 2 seconds60-1107Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Wailing Widow defensive profile
Defense layerValueMeaning
Armor31Base defense profile
Fire-5%Vulnerability
Holy5%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
HolyStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Wailing Widow contains 9 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Wailing Widow loot
ItemItem IDBase chanceMaximum count
gold coin214896.86%140
widow's mandibles1132819.97%1
mana potion76205.25%1
health potion76184.94%1
halberd23814.71%1
plate shield25103.17%1
green mushroom27962.99%1
zaoan halberd113232.26%1
wailing widow's necklace113290.683%1
Wailing Widow current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
widow's mandiblesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Wailing Widow must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Wailing WidowVerminvenom