Bestiary & Monsterssource backed9 minute read

Walker

Walker is a TFS 1.6 creature profile with 3,000 health, 2,200 experience, 2 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,000
Experience
2,200
Speed
300
Race
venom
Attacks
2
Loot entries
13
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Walker encounter

Walker tells its story in pressure and reward: 3,000 health to overcome, 2,200 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 245 to read before the first pull.

Walker's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire, Physical, Death, Ice, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Walker's TFS table at 52.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Walker statistics and identity

Walker is defined with 3,000 maximum health, 2,200 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,000 hitpoints and 2,200, so differences remain visible instead of being silently merged.

Walker core statistics
StatisticValueInterpretation
Maximum health3,000Configured health pool
Base experience2,200Award before external multipliers
Speed300Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1043Bestiary or protocol reference when present
Maximum configured attack bound245Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,000Current official profile
Official-library experience2,200Current official profile

Behavior, targeting, and movement

Walker is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Fire, Physical, Death, Ice, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Walker behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Walker has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Walker configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-175Adjacent or script-definedNo extra XML effect attribute
Fire17% per 2 seconds125-2458Area Effect: explosion

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Walker defensive profile
Defense layerValueMeaning
Armor47Base defense profile
Fire35%Resistance
Physical5%Resistance
Death15%Resistance
Ice5%Resistance
Earth50%Resistance
Holy40%Resistance
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published

Complete configured loot table

Walker contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Walker loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%99
platinum coinScript-defined52.00%3
metal toeScript-defined20.00%1
small topazScript-defined10.00%6
great spirit potionScript-defined8.00%1
great health potionScript-defined8.00%1
small amethystScript-defined4.50%3
small emeraldScript-defined4.50%3
metal spatsScript-defined3.50%1
gearwheel chainScript-defined2.20%1
crystal maceScript-defined0.670%1
steel bootsScript-defined0.520%1
Walker current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
metal toesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Walker must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WalkerConstructvenom