Bestiary & Monsterssource backed9 minute read

Glooth Golem

Glooth Golem is a TFS 1.6 creature profile with 2,700 health, 2,200 experience, 5 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,700
Experience
2,200
Speed
260
Race
venom
Attacks
5
Loot entries
20
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Glooth Golem encounter

A bestiary number becomes meaningful only when it changes a decision. Glooth Golem brings 2,700 health, 2,200 base experience, 5 configured attack entries and a largest raw XML bound of 245, and no single movement flag that tells the whole encounter story.

Glooth Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Holy, Fire, Energy, Physical, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Glooth Golem's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Golem statistics and identity

Glooth Golem is defined with 2,700 maximum health, 2,200 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,700 hitpoints and 1,930, so differences remain visible instead of being silently merged.

Glooth Golem core statistics
StatisticValueInterpretation
Maximum health2,700Configured health pool
Base experience2,200Award before external multipliers
Speed260Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1038Bestiary or protocol reference when present
Maximum configured attack bound245Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,700Current official profile
Official-library experience1,930Current official profile

Behavior, targeting, and movement

Glooth Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Holy, Fire, Energy, Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Golem behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Glooth Golem has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Melee2% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Energy25% per 2 seconds125-2457Shoot Effect: energy
War Golem Skill Reducer16% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
War Golem Electrify9% per 2 seconds0-07No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Golem defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Holy15%Resistance
Fire10%Resistance
Energy5%Resistance
Physical10%Resistance
Death30%Resistance
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Glooth Golem contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Golem loot
ItemItem IDBase chanceMaximum count
Item 588058801.03%1
Item 23554235541.72%1
Item 23541235411.72%1
Item 23536235361.37%1
Item 21482148100.00%100
Item 2148214860.00%100
Item 24124241244.47%1
Item 969096900.690%1
Item 23514235149.97%1
Item 2152215256.01%4
Item 234742347416.84%1
Item 847384734.47%1
Item 759075909.28%1
Item 23538235380.690%1
Item 23550235503.44%1
Item 23549235491.03%1
Item 23551235510.690%1
Item 215421541.03%1
Item 997099707.56%4
Item 214921498.59%4
Glooth Golem current official named loot
ItemOfficial evidenceProbability
glooth injection tubesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Glooth Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth GolemConstructvenom