Bestiary & Monsterssource backed8 minute read

Wilting Leaf Golem

Wilting Leaf Golem is a TFS 1.6 creature profile with 380 health, 145 experience, 4 configured attacks, and 6 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
380
Experience
145
Speed
145
Race
blood
Attacks
4
Loot entries
6
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Wilting Leaf Golem encounter

Wilting Leaf Golem tells its story in pressure and reward: 380 health to overcome, 145 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 200 to read before the first pull.

Wilting Leaf Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Ice, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Wilting Leaf Golem's TFS table at 97.23%, with up to 45 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Wilting Leaf Golem statistics and identity

Wilting Leaf Golem is defined with 380 maximum health, 145 base experience, and speed 145 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 380 hitpoints and 225, so differences remain visible instead of being silently merged.

Wilting Leaf Golem core statistics
StatisticValueInterpretation
Maximum health380Configured health pool
Base experience145Award before external multipliers
Speed145Engine movement-speed input
RacebloodCorpse and effect classification
Race ID982Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints380Current official profile
Official-library experience225Current official profile

Behavior, targeting, and movement

Wilting Leaf Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Ice in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Wilting Leaf Golem behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Staticattack90
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Wilting Leaf Golem has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Wilting Leaf Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-507Shoot Effect: largerock; Area Effect: explosion
Poisoncondition15% per 2 seconds150-2004Area Effect: greenbubble
Speed20% per 2 seconds0-03Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Wilting Leaf Golem defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Earth40%Resistance
Fire-5%Vulnerability
Ice-1%Vulnerability
EarthStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Wilting Leaf Golem contains 6 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Wilting Leaf Golem loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined97.23%45
small emeraldScript-defined0.830%1
white mushroomScript-defined4.86%3
swampling clubScript-defined4.20%1
dowserScript-defined10.69%1
fir coneScript-defined15.63%1
Wilting Leaf Golem current official named loot
ItemOfficial evidenceProbability
dowsersNamed lootNo exact chance published
fir conesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Wilting Leaf Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Wilting Leaf GolemPlantblood